This panel is used to edit materials animation settings.
Currently, only texture pattern animation settings can be edited.
This page describes material animation Properties panel settings and features.
Category
Settings on the material animation Properties panel can be copied.
General
You can set the number of frames and loop playback.
You can also set whether to make into frames using binary output settings.
If you change the number of frames, be sure to also change the setting on the CreativeStudio timeline Properties panel.
Texture pattern
You can add/delete textures used for a texture pattern animation.
Always be sure to set the number of frames when creating new material animations with CreativeStudio and outputting to real hardware (TS board).
If this is not set, a default value of 0 will be used, and the material animation cannot be played back on an actual console (TS board).
You can add/delete textures loaded into CreativeStudio to/from the texture list.
Textures loaded into CreativeStudio are displayed in the texture pattern pull-down menu. To add a texture, select it and press the Add button.
Pressing the Add button causes the texture to be added to the texture list.
You can delete a registered texture by selecting the texture you want to delete from the texture list and pressing the Delete button.
Currently, the method of opening the material animation Properties panel is slightly special.
This method is provisional and scheduled to be changed.
You can open the material animation Properties panel using the following procedure.
Select material content loaded into CreativeStudio. On the CreativeStudio menu, select Window > CurveEditor.
Create a curve for the animation in the graph tree view of the CurveEditor panel.
Creating a curve for an animation on the CurveEditor panel will create a material animation on the CreativeStudio Contents panel.
The material animation Properties panel can be opened by clicking on the contents of the created material animation.
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