void GetOutputRegisterNum(
s32 shaderIndex,
u32 * pNum,
u32 * pMask
) const;
| Name | Description | |
|---|---|---|
| in | shaderIndex | The shader index. |
| in | pNum | Pointer for getting the number of output registers. |
| in | pMask | Pointer for getting the output register mask. |
Gets the number of vertex shader output registers.
CONFIDENTIAL