/*---------------------------------------------------------------------------* Project: NintendoWare File: MemorySoundArchiveApp.cpp Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision:$ *---------------------------------------------------------------------------*/ #include "precompiled.h" #include "MemorySoundArchiveApp.h" #include "simple.csid" namespace { const s32 SOUND_THREAD_PRIORITY = 4; const s32 LOAD_THREAD_PRIORITY = 3; const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; const char DEMO_TITLE[] = "MemorySoundArchive"; } void MemorySoundArchiveApp::OnInitialize() { InitializeSoundSystem(); } void MemorySoundArchiveApp::InitializeSoundSystem() { // サウンドシステムの初期化 { nw::snd::SoundSystem::SoundSystemParam param; size_t workMemSize = nw::snd::SoundSystem::GetRequiredMemSize( param ); m_pMemoryForSoundSystem = MemAlloc( workMemSize ); nw::snd::SoundSystem::Initialize( param, reinterpret_cast( m_pMemoryForSoundSystem ), workMemSize ); } // メモリーサウンドアーカイブの初期化 { nn::fs::FileReader reader( SOUND_ARC_PATH ); s32 size = (s32)reader.GetSize(); m_pMemoryForSoundArchive = MemAlloc( size, 32 ); s32 readSize = reader.Read( m_pMemoryForSoundArchive, size ); m_Archive.Initialize( m_pMemoryForSoundArchive ); reader.Finalize(); } // サウンドデータマネージャーの初期化 { u32 setupSize = m_DataManager.GetRequiredMemSize( &m_Archive ); m_pMemoryForSoundDataManager = MemAlloc( setupSize ); m_DataManager.Initialize( &m_Archive, m_pMemoryForSoundDataManager, setupSize ); } // サウンドアーカイブプレイヤーの初期化 { u32 setupSize = m_ArchivePlayer.GetRequiredMemSize( &m_Archive ); m_pMemoryForSoundArchivePlayer = MemAlloc( setupSize, 32 ); u32 setupStrmBufferSize = m_ArchivePlayer.GetRequiredStreamBufferSize( &m_Archive ); m_pMemoryForStreamBuffer = MemAlloc( setupStrmBufferSize, 32 ); bool result = m_ArchivePlayer.Initialize( &m_Archive, &m_DataManager, m_pMemoryForSoundArchivePlayer, setupSize, m_pMemoryForStreamBuffer, setupStrmBufferSize ); NW_ASSERT( result ); } } void MemorySoundArchiveApp::OnFinalize() { nw::snd::SoundSystem::Finalize(); MemFree( m_pMemoryForSoundSystem ); MemFree( m_pMemoryForSoundDataManager ); MemFree( m_pMemoryForSoundArchivePlayer ); MemFree( m_pMemoryForStreamBuffer ); MemFree( m_pMemoryForSoundArchive ); } void MemorySoundArchiveApp::OnDrawUpLCD( nw::font::TextWriter& writer ) { writer.Printf(" DEMO nw::snd %s\n\n", DEMO_TITLE); writer.Print(" -- usage --\n\n"); writer.Print(" [A] Play Sequence Sound\n"); writer.Print(" [X] Play Wave Sound\n"); writer.Print(" [B] Stop Sound\n\n"); } void MemorySoundArchiveApp::OnDrawDownLCD( nw::font::TextWriter& ) { // なにも書かない } void MemorySoundArchiveApp::OnUpdatePad( nw::demo::Pad& pad ) { if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_A ) ) { m_Handle.Stop( 0 ); bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); NN_LOG("[SEQ] SEQ_MARIOKART ... (%d)\n", result); } if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_X ) ) { m_Handle.Stop( 0 ); bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); NN_LOG("[WSD] SE_YOSHI ... (%d)\n", result); } if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_B ) ) { m_Handle.Stop( 3 ); } } void MemorySoundArchiveApp::OnUpdate() { m_ArchivePlayer.Update(); }