/*---------------------------------------------------------------------------* Project: NintendoWare File: externalFileApp.cpp Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision:$ *---------------------------------------------------------------------------*/ #include "precompiled.h" #include "externalFileApp.h" #include "externalFile.csid" namespace { /* 定数 */ const s32 SOUND_THREAD_PRIORITY = 4; const s32 LOAD_THREAD_PRIORITY = 3; const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; const char DEMO_TITLE[] = "externalFile"; const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "externalFile.bcsar"; const char EXTERNAL_FILE_PATH[] = NW_SND_DEMO_PATH_PREFIX "WARC_TEST.bcwar"; } // anonymous namespace /* ExternalFileApp クラス定義 */ ExternalFileApp::ExternalFileApp() { } void ExternalFileApp::OnInitialize() { InitializeSoundSystem(); InitializeDemo(); } void ExternalFileApp::InitializeSoundSystem() { // サウンドシステムの初期化 { nw::snd::SoundSystem::SoundSystemParam param; size_t workMemSize = nw::snd::SoundSystem::GetRequiredMemSize( param ); m_pMemoryForSoundSystem = MemAlloc( workMemSize ); nw::snd::SoundSystem::Initialize( param, reinterpret_cast( m_pMemoryForSoundSystem ), workMemSize ); } // サウンドアーカイブ if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) { NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); } // INFO ブロックのロード { u32 infoBlockSize = m_Archive.GetHeaderSize(); m_pMemoryForInfoBlock = MemAlloc( infoBlockSize ); if ( ! m_Archive.LoadHeader( m_pMemoryForInfoBlock, infoBlockSize ) ) { NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); } } // STRING ブロックのロード { u32 stringBlockSize = m_Archive.GetLabelStringDataSize(); m_pMemoryForStringBlock = MemAlloc( stringBlockSize ); if ( ! m_Archive.LoadLabelStringData( m_pMemoryForStringBlock, stringBlockSize ) ) { NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); } } // サウンドデータマネージャーの初期化 { u32 setupSize = m_DataManager.GetRequiredMemSize( &m_Archive ); m_pMemoryForSoundDataManager = MemAlloc( setupSize ); m_DataManager.Initialize( &m_Archive, m_pMemoryForSoundDataManager, setupSize ); } // サウンドアーカイブプレイヤーの初期化 { u32 setupSize = m_ArchivePlayer.GetRequiredMemSize( &m_Archive ); m_pMemoryForSoundArchivePlayer = MemAlloc( setupSize, 32 ); u32 setupStrmBufferSize = m_ArchivePlayer.GetRequiredStreamBufferSize( &m_Archive ); m_pMemoryForStreamBuffer = MemAlloc( setupStrmBufferSize, 32 ); bool result = m_ArchivePlayer.Initialize( &m_Archive, &m_DataManager, m_pMemoryForSoundArchivePlayer, setupSize, m_pMemoryForStreamBuffer, setupStrmBufferSize ); NW_ASSERT( result ); } // サウンドヒープの構築 { m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); NW_ASSERT( result ); } } void ExternalFileApp::OnFinalize() { nw::snd::SoundSystem::Finalize(); MemFree( m_pMemoryForSoundSystem ); MemFree( m_pMemoryForInfoBlock ); MemFree( m_pMemoryForStringBlock ); MemFree( m_pMemoryForSoundDataManager ); MemFree( m_pMemoryForSoundArchivePlayer ); MemFree( m_pMemoryForSoundHeap ); MemFree( m_pMemoryForStreamBuffer ); MemFree( m_pMemoryForExternalFile ); } void ExternalFileApp::OnDrawUpLCD( nw::font::TextWriter& writer ) { writer.Printf(" DEMO nw::snd %s\n\n", DEMO_TITLE ); writer.Print(" -- usage --\n\n"); writer.Print(" [A] Play SE_1\n"); writer.Print(" [X] Play SE_2\n"); writer.Print(" [B] Stop Sound\n\n"); } void ExternalFileApp::OnDrawDownLCD( nw::font::TextWriter& ) { // なにも書かない } void ExternalFileApp::OnUpdatePad( nw::demo::Pad& pad ) { if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_A ) ) { m_Handle.Stop(0); bool result = m_ArchivePlayer.StartSound( &m_Handle, WSD_YOSHI ).IsSuccess(); NN_LOG("WSD_YOSHI ... (%d)\n", result); } if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_X ) ) { m_Handle.Stop(0); bool result = m_ArchivePlayer.StartSound( &m_Handle, WSD_WIHAHO ).IsSuccess(); NN_LOG("WSD_WIHAHO ... (%d)\n", result); } if ( pad.IsButtonDown( nw::demo::Pad::BUTTON_B ) ) { m_Handle.Stop( 3 ); } } void ExternalFileApp::InitializeDemo() { // ウェーブサウンドデータのみ、サウンドヒープにロード if ( ! m_DataManager.LoadData( WSD_YOSHI, &m_Heap, nw::snd::SoundDataManager::LOAD_WSD ) ) { NW_ASSERTMSG( false, "LoadData(WSD_YOSHI) failed.\n"); } // 波形アーカイブファイルをメモリにロード { nn::fs::FileReader reader( EXTERNAL_FILE_PATH ); m_LengthForExternalFile = (s32)reader.GetSize(); m_pMemoryForExternalFile = MemAlloc( m_LengthForExternalFile, 32 ); (void)reader.Read( m_pMemoryForExternalFile, m_LengthForExternalFile ); reader.Finalize(); } // ロードした波形アーカイブファイルを SoundDataManager に登録 { u32 fileId = m_Archive.GetItemFileId( WARC_TEST ); m_DataManager.SetFileAddress( fileId, m_pMemoryForExternalFile ); } // SoundDataManager の登録を解除し、波形アーカイブファイルをメモリから解放 // { // m_DataManager.InvalidateSoundData( // m_pMemoryForExternalFile, m_LengthForExternalFile ); // MemFree( m_pMemoryForExternalFile ); // } } void ExternalFileApp::OnUpdate() { m_ArchivePlayer.Update(); }