#!/usr/bin/env omake #---------------------------------------------------------------------------- # Project: NintendoWare # File: OMakefile # # Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. # # These coded instructions, statements, and computer programs contain # proprietary information of Nintendo of America Inc. and/or Nintendo # Company Ltd., and are protected by Federal copyright law. They may # not be disclosed to third parties or copied or duplicated in any form, # in whole or in part, without the prior written consent of Nintendo. # # $Revision:$ #---------------------------------------------------------------------------- # プロセスがサポートするターゲットを記述します。 # システム名は必ず Process になるはずです。 SUPPORTED_TARGETS = CTR-*.Process.MPCore.* ROMFS_ROOT = romfiles TARGET_PROGRAM = Nw4cDemo # ビルドするソースファイル SOURCES[] = sources/main.cpp sources/demo.cpp sources/GfxCtrl.cpp sources/LytCtrl.cpp sources/SmPerf.cpp sources/SmModel.cpp sources/SmPrimitive.cpp sources/SmButton.cpp sources/SmTouchPanelCamera.cpp sources/SmCamera.cpp sources/SmLayout.cpp sources/SmLytButton.cpp sources/SmRenderSystem.cpp sources/SmSceneCtrl.cpp sources/SmCommandUtility.cpp sources/SmBase.cpp sources/SmLytSliderBar.cpp sources/SmInitialFileParser.cpp sources/SmParticle.cpp SHADER_SOURCES[] = resource/shader/nw4cDemo.vsh # 追加するライブラリ NW_LIBRARIES += libnw_demo CCFLAGS += -DNN_SWITCH_ENABLE_HOST_IO LIBS += libnn_math libnn_ulcd include $(NW4C_ROOT)/build/omake/modulerules build: $(DEFAULT_TARGETS)