/*---------------------------------------------------------------------------* Copyright 2010-2014 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. *---------------------------------------------------------------------------*/ // --------------------------------------------------------------------- // gx2Win.h // // A common include file for Windows apps to include public Gx2 APIs. // // This includes the types necessary for working with shaders and // surfaces (textures). // // This is now a simple wrapper for the new windows/gx2.h header. // --------------------------------------------------------------------- #ifndef _GX2WIN_H #define _GX2WIN_H #include "windows/gx2.h" #endif //#ifndef _GX2WIN_H