/*---------------------------------------------------------------------------*
Project: Horizon
File: util_NonCopyable.h
Copyright (C) 2009-2011 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev: 27772 $
*---------------------------------------------------------------------------*/
#ifdef __cplusplus
#ifndef NN_UTIL_UTIL_NONCOPYABLE_H_
#define NN_UTIL_UTIL_NONCOPYABLE_H_
namespace nn { namespace util {
/* =======================================================================
Dummy for Reference Use
======================================================================== */
#ifdef NN_BUILD_DOCUMENT
//---------------------------------------------------------------------------
//! :category Utility class template.
//!
//! @tparam T Derived class type that inherits from this class.
//!
//! @brief Class template for creating objects that cannot be copied.
//!
//! class A : To suppress copy operations, such as object copy constructors and substitutions, for Class A, define it as private nn::util::NonCopyable< A >.
//!
//---------------------------------------------------------------------------
template
class NonCopyable {};
/* =======================================================================
Definition Entity
======================================================================== */
#else
namespace ADLFireWall
{
template
class NonCopyable
{
protected:
NonCopyable () {}
~NonCopyable () {}
private:
// Copy constructor and assignment operator are made private.
NonCopyable (const NonCopyable &);
NonCopyable & operator = (const NonCopyable &);
};
}
#endif
using ADLFireWall::NonCopyable;
}}
#endif /* NN_UTIL_NONCOPYABLE_H_ */
#endif // __cplusplus