/*---------------------------------------------------------------------------* Copyright (C) 2010-2012 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. *---------------------------------------------------------------------------*/ #ifndef __DEMOWIN_TAB_WINDOW_H_ #define __DEMOWIN_TAB_WINDOW_H_ struct TabWindow : public Window { TabWindow(WindowManager* manager, const char* name, CVec2 position, float width, bool canKill = true); void Draw(); bool PreUpdate(bool canUpdate); void PreDraw(); void AddWindow(Window* window); void RemoveWindow(Window* window); std::vector tabWindowList; int tabWindowSelected; int tabWindowOver; }; #endif