/*---------------------------------------------------------------------------* Copyright (C) 2009-2013 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. *---------------------------------------------------------------------------*/ #ifndef __LIBCURLCAFEPORT_H #define __LIBCURLCAFEPORT_H #ifdef __ghs__ #include #else typedef long long int64_t; #include "nonghsheaders.h" #endif #include #include #define NI_MAXHOST 1025 #define NI_MAXSERV 32 #ifdef __ghs__ #define EAI_ADDRFAMILY 1 #define EAI_AGAIN 2 #define EAI_BADFLAGS 3 #define EAI_FAIL 4 #define EAI_FAMILY 5 #define EAI_MEMORY 6 #define EAI_NODATA 7 #define EAI_NONAME 8 #define EAI_SERVICE 9 #define EAI_SOCKTYPE 10 #define EAI_SYSTEM 11 #define EAI_BADHINTS 12 #define EAI_PROTOCOL 13 #define EAI_OVERFLOW 14 #endif #define PF_INET AF_INET #endif