/*---------------------------------------------------------------------------* Copyright (C) Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. *---------------------------------------------------------------------------*/ #extension GL_EXT_Cafe : enable varying vec3 v_texCoord; layout(binding = 0) uniform sampler3D s_texture; void main() { gl_FragColor = texture3D( s_texture, v_texCoord ); }