/*---------------------------------------------------------------------------* Copyright (C) Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. *---------------------------------------------------------------------------*/ #ifndef NN_EC_ROOT_OBJECT_H_ #define NN_EC_ROOT_OBJECT_H_ #include namespace nn { namespace ec { //! @addtogroup nn_ec_class //! @{ /*! @brief Base class. */ class RootObject { public: // void* operator new(size_t size); // void* operator new[](size_t size); // void* operator new(size_t size, void* pMemory); // void* operator new[](size_t size, void* pMemory); // void operator delete(void* pMemory); // void operator delete[](void* pMemory); }; //! @} }} // namespace nn::ec #endif // NN_EC_ROOT_OBJECT_H_