/*---------------------------------------------------------------------------* Project: Horizon File: CTR.Process.MPCore.ldscript.template Copyright (C)2008 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 46978 $ *---------------------------------------------------------------------------*/ // // Scatter Loading Description File Templete // #define NN_SWITCH_INCLUDE_FROM_NON_C #include TEXT_SECTION NN_OS_ADDR_CODE_BEGIN NN_OS_ADDR_CODE_SIZE { STUP_ENTRY NN_OS_ADDR_CODE_BEGIN { * (:gdef:__ctr_start, +FIRST) * (+RO-CODE) } } RO_SECTION +0 ALIGN 0x1000 { RO +0 { * (+RO-DATA) } STATIC_INIT +0 { * (.static_init) } ET +0 { * (.ARM.exidx) * (.ARM.extab) } } RW_SECTION +0 ALIGN 0x1000 { RW +0 { * (+RW-DATA) } ZI +0 { * (+ZI) } } END_SECTION +ImageLength(ZI) ALIGN 0x1000 { STATIC_END +0 { * (.nn.dummy) } } MODULE_INFO (NN_OS_ADDR_CODE_BEGIN + NN_OS_ADDR_CODE_SIZE) { .module_id (NN_OS_ADDR_CODE_BEGIN + NN_OS_ADDR_CODE_SIZE) { * (.module_id) } }