0x010,Split command 0x040,Culling setting 0x041,Viewport setting (width) 0x042,Viewport setting (width) 0x043,Viewport setting (height) 0x044,Viewport setting (height) 0x047,User clipping setting (false/true) 0x048,User clipping setting (first element) 0x049,User clipping setting (second element) 0x04a,User clipping setting (third element) 0x04b,User clipping setting (third element) 0x04d,W-buffer setting (z-scaling) 0x04e,W-buffer setting (z-bias) 0x04f,Output register quantity 0x050,Setting of first output attribute from vertex shader 0x051,Setting of second output attribute from vertex shader 0x052,Setting of third output attribute from vertex shader 0x053,Setting of fourth output attribute from vertex shader 0x054,Setting of fifth output attribute from vertex shader 0x055,Setting of sixth output attribute from vertex shader 0x056,Setting of seventh output attribute from vertex shader 0x061,Early depth test setting (func) 0x062,Early depth test setting (false/true) 0x063,Early depth test setting (clear) 0x064,Are texture coordinates output from the vertex shader? (yes/no) 0x065,Scissoring setting (false/true) 0x066,Scissoring setting (x/y) 0x067,Scissoring setting (width/height) 0x068,Viewport setting register (x/y) 0x06a,Early depth test setting (depth value) 0x06d,W-buffer setting 0x06e,Color buffer/depth buffer setting (width/height) 0x06f,Clock control setting for output attributes from vertex shader 0x080,Texture sampler type setting (sampler type/UV coordinates of textures 2 and 3) 0x081,Texture 0 border color 0x082,Texture 0 resolution setting 0x083,Texture 0 format/filter/wrap mode 0x084,Texture 0 LOD level/bias 0x085,Texture 0 data address (TEXTURE_2D or CUBE_MAP_POSITIVE_X) 0x086,Texture 0 data address (CUBEMAP_NEGATIVE_X) 0x087,Texture 0 data address (CUBEMAP_POSITIVE_Y) 0x088,Texture 0 data address (CUBEMAP_NEGATIVE_Y) 0x089,Texture 0 data address (CUBEMAP_POSITIVE_Z) 0x08a,Texture 0 data address (CUBEMAP_NEGATIVE_Z) 0x08b,Shadow texture setting (perspective shadow/shadow bias) 0x08e,Format and type for texture 0 0x08f,Fragment lighting setting (true/false) 0x091,Texture 1 border color 0x092,Texture 1 resolution setting 0x093,Texture 1 format/filter/wrap mode 0x094,Texture 1 LOD level/bias 0x095,Texture 1 data address (TEXTURE_2D) 0x096,Format and type for texture 1 0x099,Texture 2 border color 0x09a,Texture 2 resolution setting 0x09b,Texture 2 format/filter/wrap mode 0x09c,Texture 2 LOD level/bias 0x09d,Texture 2 data address (TEXTURE_2D) 0x09e,Format and type for texture 2 0x0a8,Procedural texture setting 0x0a9,Procedural texture setting 0x0aa,Procedural texture setting 0x0ab,Procedural texture setting 0x0ac,Procedural texture setting 0x0ad,Procedural texture setting 0x0af,Procedural texture lookup table setting 0x0b0,Procedural texture lookup table data 0x0b1,Procedural texture lookup table data 0x0b2,Procedural texture lookup table data 0x0b3,Procedural texture lookup table data 0x0b4,Procedural texture lookup table data 0x0b5,Procedural texture lookup table data 0x0b6,Procedural texture lookup table data 0x0b7,Procedural texture lookup table data 0x0c0,Texture combiner 0 setting (srcRgb/srcAlpha) 0x0c1,Texture combiner 0 setting (operandRgb/operandAlpha) 0x0c2,Texture combiner 0 setting (combineRgb/combineAlpha) 0x0c3,Texture combiner 0 setting (constRgba) 0x0c4,Texture combiner 0 setting (scaleRgb/scaleAlpha) 0x0c8,Texture combiner 1 setting (srcRgb/srcAlpha) 0x0c9,Texture combiner 1 setting (operandRgb/operandAlpha) 0x0ca,Texture combiner 1 setting (combineRgb/combineAlpha) 0x0cb,Texture combiner 1 setting (constRgba) 0x0cc,Texture combiner 1 setting (scaleRgb/scaleAlpha) 0x0d0,Texture combiner 2 setting (srcRgb/srcAlpha) 0x0d1,Texture combiner 2 setting (operandRgb/operandAlpha) 0x0d2,Texture combiner 2 setting (combineRgb/combineAlpha) 0x0d3,Texture combiner 2 setting (constRgba) 0x0d4,Texture combiner 2 setting (scaleRgb/scaleAlpha) 0x0d8,Texture combiner 3 setting (srcRgb/srcAlpha) 0x0d9,Texture combiner 3 setting (operandRgb/operandAlpha) 0x0da,Texture combiner 3 setting (combineRgb/combineAlpha) 0x0db,Texture combiner 3 setting (constRgba) 0x0dc,Texture combiner 3 setting (scaleRgb/scaleAlpha) 0x0e0,"Gas setting (shadingDensitySrc), fog setting (mode/zFlip), and texture combiner bufferInput setting" 0x0e1,Fog setting (color) 0x0e4,Gas setting (attenuation) 0x0e5,Gas setting (accMax) 0x0e6,Fog lookup table index 0x0e8,Fog lookup table data 0x0e9,Fog lookup table data 0x0ea,Fog lookup table data 0x0eb,Fog lookup table data 0x0ec,Fog lookup table data 0x0ed,Fog lookup table data 0x0ee,Fog lookup table data 0x0ef,Fog lookup table data 0x0f0,Texture combiner 4 setting (srcRgb/srcAlpha) 0x0f1,Texture combiner 4 setting (operandRgb/operandAlpha) 0x0f2,Texture combiner 4 setting (combineRgb/combineAlpha) 0x0f3,Texture combiner 4 setting (constRgba) 0x0f4,Texture combiner 4 setting (scaleRgb/scaleAlpha) 0x0f8,Texture combiner 5 setting (srcRgb/srcAlpha) 0x0f9,Texture combiner 5 setting (operandRgb/operandAlpha) 0x0fa,Texture combiner 5 setting (combineRgb/combineAlpha) 0x0fb,Texture combiner 5 setting (constRgba) 0x0fc,Texture combiner 5 setting (scaleRgb/scaleAlpha) 0x0fd,Texture combiner bufferColor setting 0x100,Fragment operation/logical operation and blending setting 0x101,Logical operation and blending setting 0x102,Logical operation and blending setting (logical operation) 0x103,Logical operation and blending setting (blend color) 0x104,Alpha test setting 0x105,Stencil test setting (enabled or disabled/Mask/Func) 0x106,Stencil test setting (StencilOp) 0x107,Depth test setting/color mask setting 0x110,Clearing of framebuffer cache tag 0x111,Flushing of framebuffer cache 0x112,Framebuffer access control setting (color buffer read) 0x113,Framebuffer access control setting (color buffer write) 0x114,Framebuffer access control setting (stencil/depth buffer read) 0x115,Framebuffer access control setting (stencil/depth buffer write) 0x116,Depth buffer setting 0x117,Color buffer setting 0x118,Early depth test setting (false/true) 0x11b,Block format setting 0x11c,Depth buffer byte address 0x11d,Color buffer byte address 0x11e,Color or depth buffer width/height 0x120,Gas setting (lightXY) 0x121,Gas setting (lightZ) 0x122,Gas setting (lightZ/colorLutInput) 0x123,Shading lookup table setting 0x124,Shading lookup table data 0x125,Gas setting (autoAcc) 0x126,Gas setting (deltaZ)/depth test setting 0x130,Shadow attenuation factor setting 0x140,Light source number 0 color setting (specular 0) 0x141,Light source number 0 color setting (specular 1) 0x142,Light source number 0 color setting (diffuse) 0x143,Light source number 0 color setting (ambient) 0~144,Light source number 0 coordinate setting (x/y) 0x145,Light source number 0 coordinate setting (z) 0x146,Light source number 0 spotlight direction (x/y) 0x147,Light source number 0 spotlight direction (z) 0x149,Light source number 0 coordinate setting (w)/enabling or disabling of other settings 0x14a,Light source number 0 distance attenuation setting (bias) 0x14b,Light source number 0 distance attenuation setting (scale) 0x150,Light source number 1 color setting (specular 0) 0x151,Light source number 1 color setting (specular 1) 0x152,Light source number 1 color setting (diffuse) 0x153,Light source number 1 color setting (ambient) 0x154,Light source number 1 coordinate setting (x/y) 0x155,Light source number 1 coordinate setting (z) 0x156,Light source number 1 spotlight direction (x/y) 0x157,Light source number 1 spotlight direction (z) 0x159,Light source number 1 coordinate setting (w)/enabling or disabling of other settings 0x15a,Light source number 1 distance attenuation setting (bias) 0x15b,Light source number 1 distance attenuation setting (scale) 0x160,Light source number 2 color setting (specular 0) 0x161,Light source number 2 color setting (specular 1) 0x162,Light source number 2 color setting (diffuse) 0x163,Light source number 2 color setting (ambient) 0x164,Light source number 2 coordinate setting (x/y) 0x165,Light source number 2 coordinate setting (z) 0x166,Light source number 2 spotlight direction (x/y) 0x167,Light source number 2 spotlight direction (z) 0x169,Light source number 2 coordinate setting (w)/enabling or disabling of other settings 0x16a,Light source number 2 distance attenuation setting (bias) 0x16b,Light source number 2 distance attenuation setting (scale) 0x170,Light source number 3 color setting (specular 0) 0x171,Light source number 3 color setting (specular 1) 0x172,Light source number 3 color setting (diffuse) 0x173,Light source number 3 color setting (ambient) 0x174,Light source number 3 coordinate setting (x/y) 0x175,Light source number 3 coordinate setting (z) 0x176,Light source number 3 spotlight direction (x/y) 0x177,Light source number 3 spotlight direction (z) 0x179,Light source number 3 coordinate setting (w)/enabling or disabling of other settings 0x17a,Light source number 3 distance attenuation setting (bias) 0x17b,Light source number 3 distance attenuation setting (scale) 0x180,Light source number 4 color setting (specular 0) 0x181,Light source number 4 color setting (specular 1) 0x182,Light source number 4 color setting (diffuse) 0x183,Light source number 4 color setting (ambient) 0x184,Light source number 4 coordinate setting (x/y) 0x185,Light source number 4 coordinate setting (z) 0x186,Light source number 4 spotlight direction (x/y) 0x187,Light source number 4 spotlight direction (z) 0x189,Light source number 4 coordinate setting (w)/enabling or disabling of other settings 0x18a,Light source number 4 distance attenuation setting (bias) 0x18b,Light source number 4 distance attenuation setting (scale) 0x190,Light source number 5 color setting (specular 0) 0x191,Light source number 5 color setting (specular 1) 0~192,Light source number 5 color setting (diffuse) 0x193,Light source number 5 color setting (ambient) 0x194,Light source number 5 coordinate setting (x/y) 0x195,Light source number 5 coordinate setting (z) 0x196,Light source number 5 spotlight direction (x/y) 0x197,Light source number 5 spotlight direction (z) 0x199,Light source number 5 coordinate setting (w)/enabling or disabling of other settings 0x19a,Light source number 5 distance attenuation setting (bias) 0x19b,Light source number 5 distance attenuation setting (scale) 0x1a0,Light source number 6 color setting (specular 0) 0x1a1,Light source number 6 color setting (specular 1) 0x1a2,Light source number 6 color setting (diffuse) 0x1a3,Light source number 6 color setting (ambient) 0x1a4,Light source number 6 coordinate setting (x/y) 0x1a5,Light source number 6 coordinate setting (z) 0x1a6,Light source number 6 spotlight direction (x/y) 0x1a7,Light source number 6 spotlight direction (z) 0x1a9,Light source number 6 coordinate setting (w)/enabling or disabling of other settings 0x1aa,Light source number 6 distance attenuation setting (bias) 0x1ab,Light source number 6 distance attenuation setting (scale) 0x1b0,Light source number 7 color setting (specular 0) 0x1b1,Light source number 7 color setting (specular 1) 0x1b2,Light source number 7 color setting (diffuse) 0x1b3,Light source number 7 color setting (ambient) 0x1b4,Light source number 7 coordinate setting (x/y) 0x1b5,Light source number 7 coordinate setting (z) 0x1b6,Light source number 7 spotlight direction (x/y) 0x1b7,Light source number 7 spotlight direction (z) 0x1b9,Light source number 7 coordinate setting (w)/enabling or disabling of other settings 0x1ba,Light source number 7 distance attenuation setting (bias) 0x1bb,Light source number 7 distance attenuation setting (scale) 0x1c0,Global ambient setting 0x1c2,Number of valid light sources setting 0x1c3,Shadow attenuation setting/fragment lighting setting 0x1c4,Enabling or disabling of various light source settings 0x1c5,Fragment lighting lookup table setting 0x1c6,Fragment lighting setting (false/true) 0x1c8,Lighting lookup table data 0x1c9,Lighting lookup table data 0x1ca,Lighting lookup table data 0x1cb,Lighting lookup table data 0x1cc,Lighting lookup table data 0x1cd,Lighting lookup table data 0x1ce,Lighting lookup table data 0x1cf,Lighting lookup table data 0x1d0,Lighting lookup table data argument range setting 0x1d1,Lighting lookup table input value 0x1d2,Lighting lookup table output value scaling 0x1d9,Valid light source ID setting 0x200,Common base address for all vertex arrays 0x201,Internal vertex attribute type (attributes 0-7) 0x202,"Internal vertex attribute type (attributes 8-11, mask, number of attributes)" 0x203,Load array 0 address offset 0x204,Load array 0 element (numbers 1-8) 0x205,"Load array 0 element (numbers 9-12, number of bytes, number of elements)" 0x206,Load array 1 address offset 0x207,Load array 1 element (numbers 1-8) 0x208,"Load array 1 element (numbers 9-12, number of bytes, number of elements)" 0x209,Load array 2 address offset 0x20a,Load array 2 element (numbers 1-8) 0x20b,"Load array 2 element (numbers 9-12, number of bytes, number of elements)" 0x20c,Load array 3 address offset 0x20d,Load array 3 element (numbers 1-8) 0x20e,"Load array 3 element (numbers 9-12, number of bytes, number of elements)" 0x20f,Load array 4 address offset 0x210,Load array 4 element (numbers 1-8) 0x211,"Load array 4 element (numbers 9-12, number of bytes, number of elements)" 0x212,Load array 5 address offset 0x213,Load array 5 element (numbers 1-8) 0x214,"Load array 5 element (numbers 9-12, number of bytes, number of elements)" 0x215,Load array 6 address offset 0x216,Load array 6 element (numbers 1-8) 0x217,"Load array 6 element (numbers 9-12, number of bytes, number of elements)" 0x218,Load array 7 address offset 0x219,Load array 7 element (numbers 1-8) 0x21a,"Load array 7 element (numbers 9-12, number of bytes, number of elements)" 0x21b,Load array 8 address offset 0x21c,Load array 8 element (numbers 1-8) 0x21d,"Load array 8 element (numbers 9-12, number of bytes, number of elements)" 0x21e,Load array 9 address offset 0x21f,Load array 9 element (numbers 1-8) 0x220,"Load array 9 element (numbers 9-12, number of bytes, number of elements)" 0x221,Load array 10 address offset 0x222,Load array 10 element (numbers 1-8) 0x223,"Load array 10 element (numbers 9-12, number of bytes, number of elements)" 0x224,Load array 11 address offset 0x225,Load array 11 element (numbers 1-8) 0x226,"Load array 11 element (numbers 9-12, number of bytes, number of elements)" 0x227,Index array address offset/vertex index type 0x228,Number of vertices 0x229,Draw mode setting/geometry shader setting 0x22a,Vertex start offset 0x22e,Draw kick command (DrawArray) 0x22f,Draw kick command (DrawElement) 0x231,Clearing of post vertex cache 0x232,Order of input to vertex shader of constant vertex attribute/enabling of slave input 0x233,Constant vertex attribute value (first) 0x234,Constant vertex attribute value (second) 0x235,Constant vertex attribute value (third) 0x238,Command buffer size (channel 0) 0x239,Command buffer size (channel 1) 0x23a,Command buffer address (channel 0) 0x23b,Command buffer address (channel 1) 0x23c,Channel 0 kick command 0x23d,Channel 1 kick command 0x242,Vertex attribute input count setting 0x244,Geometry shader setting 0x245,Draw settings (other) 0x24a,Number of vertex shader output registers used 0x251,Number of vertex shader output registers used 0x252,Geometry shader setting 0x253,Draw API specification/draw mode setting 0x254,Geometry shader setting 0x25e,Draw mode setting 0x25f,Vertex information reset 0x280,Geometry shader boolean register 0x281,Geometry shader integer register (i0) 0x282,Geometry shader integer register (i1) 0x283,Geometry shader integer register (i2) 0x284,Geometry shader integer register (i3) 0x289,Register for storing geometry shader vertex attribute input count 0x28a,Geometry shader start address/draw settings (other) 0x28b,For reserved geometry shaders 0x28c,For reserved geometry shaders 0x28d,Geometry shader output register mask setting 0x28f,Geometry shader program update complete notification 0x290,Geometry shader floating point register 0x291,Geometry shader floating point register 0x292,Geometry shader floating point register 0x293,Geometry shader floating point register 0x294,Geometry shader floating point register 0x295,Geometry shader floating point register 0x296,Geometry shader floating point register 0x297,Geometry shader floating point register 0x298,Geometry shader floating point register 0x29b,Geometry shader program code load address 0x29c,Geometry shader program code data 0x29d,Geometry shader program code data 0x29e,Geometry shader program code data 0x29f,Geometry shader program code data 0x2a0,Geometry shader program code data 0x2a1,Geometry shader program code data 0x2a2,Geometry shader program code data 0x2a3,Geometry shader program code data 0x2a5,Geometry shader swizzle pattern load address 0x2a6,Geometry shader swizzle pattern data 0x2a7,Geometry shader swizzle pattern data 0x2a8,Geometry shader swizzle pattern data 0x2a9,Geometry shader swizzle pattern data 0x2aa,Geometry shader swizzle pattern data 0x2ab,Geometry shader swizzle pattern data 0x2ac,Geometry shader swizzle pattern data 0x2ad,Geometry shader swizzle pattern data 0x2b0,Vertex shader boolean register 0x2b1,Vertex shader integer register (i0) 0x2b2,Vertex shader integer register (i1) 0x2b3,Vertex shader integer register (i2) 0x2b4,Vertex shader integer register (i3) 0x2b9,Vertex attribute input count setting 0x2ba,Draw settings (other) 0x2bb,Vertex attribute input register map setting 0x2bc,Vertex attribute input register map setting 0x2bd,Vertex shader output register mask setting 0x2bf,Program update complete notification 0x2c0,Vertex shader floating point register index 0x2c1,Vertex shader floating point register 0x2c2,Vertex shader floating point register 0x2c3,Vertex shader floating point register 0x2c4,Vertex shader floating point register 0x2c5,Vertex shader floating point register 0x2c6,Vertex shader floating point register 0x2c7,Vertex shader floating point register 0x2c8,Vertex shader floating point register 0x2cb,Program code load address 0x2cc,Program code data setting 0x2cd,Program code data setting 0x2ce,Program code data setting 0x2cf,Program code data setting 0x2d0,Program code data setting 0x2d1,Program code data setting 0x2d2,Program code data setting 0x2d3,Program code data setting 0x2d5,Swizzle pattern load address 0x2d6,Swizzle pattern data 0x2d7,Swizzle pattern data 0x2d8,Swizzle pattern data 0x2d9,Swizzle pattern data 0x2da,Swizzle pattern data 0x2db,Swizzle pattern data 0x2dc,Swizzle pattern data 0x2dd,Swizzle pattern data