/*---------------------------------------------------------------------------* Project: Horizon File: math_Matrix43.cpp Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 46347 $ *---------------------------------------------------------------------------*/ #include #include #include #if !defined(NN_MATH_AS_INLINE) #include #include #endif namespace nn { namespace math { namespace ARMv6 { #include NN_FUNC_ATTR_PRIVATE_SECTION asm MTX43* MTX43CopyAsm(MTX43* , const MTX43*) { CMP r1,r0 // Are p and pOut the same? BXEQ lr // If the same, returns without copying VLDMIA r1,{s0-s11} // All p are put in the [S0-S11] registers VSTMIA r0,{s0-s11} // All pOut are put in the [S0-S11] registers BX lr } NN_FUNC_ATTR_PRIVATE_SECTION asm MTX43* MTX43AddAsm(MTX43* , const MTX43* , const MTX43* ) { VPUSH {d8-d9} // Save registers VLDMIA r2,{s0-s11} // The entire p2 matrix is put in the [S0-S11] registers VLDMIA r1!,{s12-s19} // Matrix p1 is put into the [S12-S19] registers VADD.F32 s0,s12,s0 VADD.F32 s1,s13,s1 VADD.F32 s2,s14,s2 VADD.F32 s3,s15,s3 VLDMIA r1,{s12-s15} // Continuation of p1 VADD.F32 s4,s16,s4 VADD.F32 s5,s17,s5 VADD.F32 s6,s18,s6 VADD.F32 s7,s19,s7 VADD.F32 s8,s12,s8 VADD.F32 s9,s13,s9 VADD.F32 s10,s14,s10 VADD.F32 s11,s15,s11 VPOP {d8-d9} // Register return VSTMIA r0,{s0-s11} // Store result BX lr // Return } NN_FUNC_ATTR_PRIVATE_SECTION asm MTX43* MTX43MultAsm(MTX43*, const MTX43*, const MTX43*) { VPUSH {d8-d15} // Save registers VLDR.F32 s9,[r2,#3*3*4] // Matrix p2[3][0] VLDR.F32 s10,[r2,#4+3*3*4] // Matrix p2[3][1] VLDR.F32 s11,[r2,#8+3*3*4] // Matrix p2[3][2] VLDMIA r1,{s12-s23} // The entire matrix p1 is put into the [S12-S23] registers VLDMIA r2!,{s24-s29} // Matrix p2 is put into the [S24-S29] registers VMUL.F32 s0,s12,s24 VMUL.F32 s1,s12,s25 VMUL.F32 s2,s12,s26 VMUL.F32 s3,s15,s24 VMUL.F32 s4,s15,s25 VMUL.F32 s5,s15,s26 VMUL.F32 s6,s18,s24 VMUL.F32 s7,s18,s25 VMUL.F32 s8,s18,s26 VMLA.F32 s9,s21,s24 VMLA.F32 s10,s21,s25 VMLA.F32 s11,s21,s26 VMLA.F32 s0,s13,s27 VMLA.F32 s1,s13,s28 VMLA.F32 s2,s13,s29 VMLA.F32 s3,s16,s27 VMLA.F32 s4,s16,s28 VMLA.F32 s5,s16,s29 VLDMIA r2,{s24-s26} // Continuation of p2 VMLA.F32 s6,s19,s27 VMLA.F32 s7,s19,s28 VMLA.F32 s8,s19,s29 VMLA.F32 s9,s22,s27 VMLA.F32 s10,s22,s28 VMLA.F32 s11,s22,s29 VMLA.F32 s0,s14,s24 VMLA.F32 s1,s14,s25 VMLA.F32 s2,s14,s26 VMLA.F32 s3,s17,s24 VMLA.F32 s4,s17,s25 VMLA.F32 s5,s17,s26 VMLA.F32 s6,s20,s24 VMLA.F32 s7,s20,s25 VMLA.F32 s8,s20,s26 VMLA.F32 s9,s23,s24 VMLA.F32 s10,s23,s25 VMLA.F32 s11,s23,s26 VPOP {d8-d15} // Register return VSTMIA r0,{s0-s11} // Store result BX lr // Return } NN_FUNC_ATTR_PRIVATE_SECTION asm MTX43* MTX43MultAsm(MTX43*, const MTX43*, f32) { VLDMIA r1,{s1-s12} // Matrix p is put into the [S1-S12] registers VMUL.F32 s1,s1,s0 VMUL.F32 s2,s2,s0 VMUL.F32 s3,s3,s0 VMUL.F32 s4,s4,s0 VMUL.F32 s5,s5,s0 VMUL.F32 s6,s6,s0 VMUL.F32 s7,s7,s0 VMUL.F32 s8,s8,s0 VMUL.F32 s9,s9,s0 VMUL.F32 s10,s10,s0 VMUL.F32 s11,s11,s0 VMUL.F32 s12,s12,s0 VSTMIA r0,{s1-s12} // Store result BX lr // Return } #include } // namespace ARMv6 } // namespace math } // namespace nn