/*---------------------------------------------------------------------------* Project: Horizon File: fnd_Backoff.cpp Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 46347 $ *---------------------------------------------------------------------------*/ #include namespace nn { namespace fnd { void BackOffManager::BackOffImpl() { // TODO: This implementation should be reviewed // It may be better also to have dependency core number u32 spinCount = m_order << (m_count - 1); // TODO: If there is a generic SpinWait, use it volatile int n; for (u32 i = 0; i < spinCount; ++i) { n = 0; } } } }