/*---------------------------------------------------------------------------* Project: Horizon File: os_TransferMemoryBlock.h Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 46347 $ *---------------------------------------------------------------------------*/ #ifndef NN_OS_OS_TRANSFERMEMORYBLOCK_H_ #define NN_OS_OS_TRANSFERMEMORYBLOCK_H_ #include #if NN_PLATFORM_HAS_MMU #include #include #ifdef __cplusplus namespace nn{ namespace os{ class TransferMemoryBlock : public MemoryBlockBase, public HandleObject { public: TransferMemoryBlock() : m_SpaceAllocated(false) {} ~TransferMemoryBlock() { Finalize(); } void Initialize( void* p, size_t size, bit32 myPermission = os::MEMORY_PERMISSION_NONE, bit32 otherPermission = os::MEMORY_PERMISSION_READ_WRITE ); Result TryInitialize( void* p, size_t size, bit32 myPermission = os::MEMORY_PERMISSION_NONE, bit32 otherPermission = os::MEMORY_PERMISSION_READ_WRITE ); void Finalize(); private: friend class HandleManager; Result AttachAndMap( Handle handle, size_t size, bit32 otherPermission, bit32 myPermission ); Result Map( size_t size, bit32 otherPermission, bit32 myPermission ); void Unmap(void); private: bool m_SpaceAllocated; NN_PADDING3; NN_PADDING4; }; }} // namespace nn::os #endif #endif // if NN_PLATFORM_HAS_MMU #endif /* NN_OS_OS_TRANSFERMEMORYBLOCK_H_ */