/*---------------------------------------------------------------------------* Project: Horizon File: os_SvcTypes.autogen.h Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 47347 $ *---------------------------------------------------------------------------*/ // // Do not edit this file. // This file is automatically generated. // #ifndef NN_OS_OS_SVCTYPES_AUTOGEN_H_ #define NN_OS_OS_SVCTYPES_AUTOGEN_H_ #include #include #include #include #ifdef __cplusplus namespace nn { namespace os { typedef void (*ThreadFunc)(uptr param); struct MemoryInfo { uptr baseAddress; size_t size; bit32 permission; MemoryState state; }; struct PageInfo { bit32 flags; }; struct ThreadContext { bit32 cpuRegisters[13]; bit32 sp; bit32 lr; bit32 pc; bit32 cpsr; bit32 fpuRegisters[32]; bit32 fpscr; bit32 fpexc; }; struct StartupInfo { s32 priority; size_t stackSize; s32 argc; const char16* argv; const char16* envp; }; } // end of namespace os } // end of namespace nn #endif // ifdef __cplusplus #endif // ifndef NN_OS_OS_SVCTYPES_AUTOGEN_H_