/*---------------------------------------------------------------------------* Project: Horizon File: enc_Unicode.h Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 46347 $ *---------------------------------------------------------------------------*/ #ifndef NN_ENC_ENC_UNICODE_H_ #define NN_ENC_ENC_UNICODE_H_ #include #include #ifdef __cplusplus namespace nn { namespace enc { namespace detail { Result ConvertStringUtf16NativeToUtf8( u8* pDst, s32* pDstSize, const u16* pSrc, s32* pSrcSize, BreakType brType ); Result ConvertStringUtf8ToUtf16Native( u16* pDst, s32* pDstSize, const u8* pSrc, s32* pSrcSize, BreakType brType ); }}} #endif // __cplusplus #endif /* NN_ENC_ENC_UNICODE_H_ */