nngxFlush3DCommandNoCacheFlush

nngxFlush3DCommandNoCacheFlush Function

Syntax

NNGX_APICALL void NNGX_APIENTRY nngxFlush3DCommandNoCacheFlush(
     void
);

Parameters

None.

Return Values

No values are returned.

Description

Issues a render command request and flushes the accumulated 3D command buffer. (It does not flush the CPU cache.)

A command to complete the loading of 3D commands is added to the 3D command buffer of the bound command list object, and a render command request is queued to the command requests. If this function is called while commands are accumulating, all 3D commands up the split point created by this function are run.

If, after the last splitting of the 3D command buffer, there are no accumulated 3D commands, then neither the command to complete the loading of 3D commands nor the render command request is added.

This function performs the same operations as the nngxFlush3DCommand function, except that it does not perform a CPU cache flush on the command buffer.

The 3D command buffer must have at its end a command to complete the loading of 3D commands. This command completes the loading of 3D commands even when functions that require interruption of the 3D command buffer are called, such as glCopyTexImage2D or glClear.

This function generates the following errors.
GL_ERROR_80AE_DMP0 is bound to the current command list.
GL_ERROR_80AF_DMPThe number of accumulated command requests has reached the maximum number of command requests.
GL_ERROR_80B0_DMPThe accumulated 3D command buffer would exceed its maximum size if the command to complete the loading of 3D commands were added to the buffer.

See Also

nngxFlush3DCommand

Revision History

2011/12/12
Initial version.

CONFIDENTIAL