/*---------------------------------------------------------------------------* Project: Horizon File: GuiUtil.cpp Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 46365 $ *---------------------------------------------------------------------------*/ #include "GuiUtil.h" namespace { // Renderer demo::RenderSystemDrawing* s_pRenderSystem = NULL; // Text writer scene::TextWriter* s_pTextWriter = NULL; } namespace scene { // Record the render object. void RegisterDrawers(demo::RenderSystemDrawing* pRenderSystem, TextWriter* pTextWriter) { s_pRenderSystem = pRenderSystem; s_pTextWriter = pTextWriter; } // Get the renderer used by the GUI library. demo::RenderSystemDrawing* GetRenderSystem() { return s_pRenderSystem; } // Get the text writer used by the GUI library. TextWriter* GetTextWriter() { return s_pTextWriter; } // Render box with line segments. void util::DrawBox(f32 x, f32 y, f32 width, f32 height, f32 lineWidth) { // Set the line width s_pRenderSystem->SetLineWidth(lineWidth); // Upper left -> upper right s_pRenderSystem->DrawLine(x, y, x + width, y); // Upper right -> lower right s_pRenderSystem->DrawLine(x + width, y, x + width, y + height); // Lower right -> lower left s_pRenderSystem->DrawLine(x + width, y + height, x, y + height); // Lower left -> upper left s_pRenderSystem->DrawLine(x, y + height, x, y); } } // namespace scene