/*---------------------------------------------------------------------------* Project: Horizon File: demo_Cube.cpp Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 46365 $ *---------------------------------------------------------------------------*/ #include "demo/Body/demo_Cube.h" namespace demo { /* ------------------------------------------------------------------------ Cube class member function ------------------------------------------------------------------------ */ Cube::Cube(void) : Body() { for (u32 i = 0; i < 3; i++) { m_HalfEdges[i] = 0.5f; } } Cube::~Cube() { } void Cube::Initialize(void) { u32 vertexAttributes = demo::VERTEX_POSITION_ATTRIBUTE | demo::VERTEX_COLOR_ATTRIBUTE | demo::VERTEX_NORMAL_ATTRIBUTE; InitializeCube(vertexAttributes, 0.5f, 0.5f, 0.5f); } void Cube::InitializeCube(const u32 vertexAttributes, const f32 halfEdgeX, const f32 halfEdgeY, const f32 halfEdgeZ) { TrianglesRenderData::Initialize(); DEMO_ASSERT_GL_ERROR(); m_HalfEdges[0] = halfEdgeX; m_HalfEdges[1] = halfEdgeY; m_HalfEdges[2] = halfEdgeZ; u32 verticesNum = 24; u32 trianglesNum = 12; InitializeVertexBuffers(vertexAttributes, GL_TRIANGLES, verticesNum, trianglesNum); SetPackedVerticesNum(verticesNum); SetPackedTrianglesNum(trianglesNum); SetPackedArraysSize(); if ( m_VertexAttributes & demo::VERTEX_POSITION_ATTRIBUTE ) { // -Y face SetPosition(0, (- m_HalfEdges[0]), (- m_HalfEdges[1]), (- m_HalfEdges[2]) ); SetPosition(1, (- m_HalfEdges[0]), (- m_HalfEdges[1]), (+ m_HalfEdges[2]) ); SetPosition(2, (+ m_HalfEdges[0]), (- m_HalfEdges[1]), (+ m_HalfEdges[2]) ); SetPosition(3, (+ m_HalfEdges[0]), (- m_HalfEdges[1]), (- m_HalfEdges[2]) ); // +Y face SetPosition(4, (- m_HalfEdges[0]), (+ m_HalfEdges[1]), (- m_HalfEdges[2]) ); SetPosition(5, (+ m_HalfEdges[0]), (+ m_HalfEdges[1]), (- m_HalfEdges[2]) ); SetPosition(6, (+ m_HalfEdges[0]), (+ m_HalfEdges[1]), (+ m_HalfEdges[2]) ); SetPosition(7, (- m_HalfEdges[0]), (+ m_HalfEdges[1]), (+ m_HalfEdges[2]) ); // -Z face SetPosition(8, (- m_HalfEdges[0]), (- m_HalfEdges[1]), (- m_HalfEdges[2]) ); SetPosition(9, (+ m_HalfEdges[0]), (- m_HalfEdges[1]), (- m_HalfEdges[2]) ); SetPosition(10, (+ m_HalfEdges[0]), (+ m_HalfEdges[1]), (- m_HalfEdges[2]) ); SetPosition(11, (- m_HalfEdges[0]), (+ m_HalfEdges[1]), (- m_HalfEdges[2]) ); // +Z face SetPosition(12, (- m_HalfEdges[0]), (- m_HalfEdges[1]), (+ m_HalfEdges[2]) ); SetPosition(13, (- m_HalfEdges[0]), (+ m_HalfEdges[1]), (+ m_HalfEdges[2]) ); SetPosition(14, (+ m_HalfEdges[0]), (+ m_HalfEdges[1]), (+ m_HalfEdges[2]) ); SetPosition(15, (+ m_HalfEdges[0]), (- m_HalfEdges[1]), (+ m_HalfEdges[2]) ); // -X face SetPosition(16, (- m_HalfEdges[0]), (- m_HalfEdges[1]), (- m_HalfEdges[2]) ); SetPosition(17, (- m_HalfEdges[0]), (+ m_HalfEdges[1]), (- m_HalfEdges[2]) ); SetPosition(18, (- m_HalfEdges[0]), (+ m_HalfEdges[1]), (+ m_HalfEdges[2]) ); SetPosition(19, (- m_HalfEdges[0]), (- m_HalfEdges[1]), (+ m_HalfEdges[2]) ); // +X face SetPosition(20, (+ m_HalfEdges[0]), (- m_HalfEdges[1]), (- m_HalfEdges[2]) ); SetPosition(21, (+ m_HalfEdges[0]), (- m_HalfEdges[1]), (+ m_HalfEdges[2]) ); SetPosition(22, (+ m_HalfEdges[0]), (+ m_HalfEdges[1]), (+ m_HalfEdges[2]) ); SetPosition(23, (+ m_HalfEdges[0]), (+ m_HalfEdges[1]), (- m_HalfEdges[2]) ); } if ( m_VertexAttributes & demo::VERTEX_COLOR_ATTRIBUTE ) { demo::TrianglesRenderData::SetColor(1.0f, 0.0f, 0.0f, 1.0f); } if ( m_VertexAttributes & demo::VERTEX_TEXCOORD_ATTRIBUTE ) { // -Y face SetTexcoord(0, 0.0f, 0.0f); SetTexcoord(1, 1.0f, 0.0f); SetTexcoord(2, 1.0f, 1.0f); SetTexcoord(3, 0.0f, 1.0f); // +Y face SetTexcoord(4, 0.0f, 1.0f); SetTexcoord(5, 1.0f, 1.0f); SetTexcoord(6, 1.0f, 0.0f); SetTexcoord(7, 0.0f, 0.0f); // -Z face SetTexcoord(8, 1.0f, 0.0f); SetTexcoord(9, 0.0f, 0.0f); SetTexcoord(10, 0.0f, 1.0f); SetTexcoord(11, 1.0f, 1.0f); // +Z face SetTexcoord(12, 0.0f, 0.0f); SetTexcoord(13, 0.0f, 1.0f); SetTexcoord(14, 1.0f, 1.0f); SetTexcoord(15, 1.0f, 0.0f); // -X face SetTexcoord(16, 0.0f, 0.0f); SetTexcoord(17, 0.0f, 1.0f); SetTexcoord(18, 1.0f, 1.0f); SetTexcoord(19, 1.0f, 0.0f); // +X face SetTexcoord(20, 1.0f, 0.0f); SetTexcoord(21, 0.0f, 0.0f); SetTexcoord(22, 0.0f, 1.0f); SetTexcoord(23, 1.0f, 1.0f); } if ( m_VertexAttributes & demo::VERTEX_NORMAL_ATTRIBUTE ) { // -Y face u32 faceIndex = 0; for (u32 i = 0; i < 4; i++) { SetNormal(4 * faceIndex + i, 0.0f, (- 1.0f), 0.0f); } // +Y face faceIndex = 1; for (u32 i = 0; i < 4; i++) { SetNormal(4 * faceIndex + i, 0.0f, 1.0f, 0.0f); } // -Z face faceIndex = 2; for (u32 i = 0; i < 4; i++) { SetNormal(4 * faceIndex + i, 0.0f, 0.0f, (- 1.0f)); } // +Z face faceIndex = 3; for (u32 i = 0; i < 4; i++) { SetNormal(4 * faceIndex + i, 0.0f, 0.0f, 1.0f); } // -X face faceIndex = 4; for (u32 i = 0; i < 4; i++) { SetNormal(4 * faceIndex + i, (- 1.0f), 0.0f, 0.0f); } // +X face faceIndex = 5; for (u32 i = 0; i < 4; i++) { SetNormal(4 * faceIndex + i, 1.0f, 0.0f, 0.0f); } } if ( m_VertexAttributes & demo::VERTEX_TANGENT_ATTRIBUTE ) { NN_TPANIC_("Tangent attribute is not implemented."); } // -Y face SetIndex(0, 0, 2, 1); SetIndex(1, 0, 3, 2); // +Y face SetIndex(2, 4, 6, 5); SetIndex(3, 4, 7, 6); // -Z face SetIndex(4, 8, 10, 9); SetIndex(5, 8, 11, 10); // +Z face SetIndex(6, 12, 14, 13); SetIndex(7, 12, 15, 14); // -X face SetIndex(8, 16, 18, 17); SetIndex(9, 16, 19, 18); // +X face SetIndex(10, 20, 22, 21); SetIndex(11, 20, 23, 22); UpdateBuffers(); SetUpdateBufferBeforeDraw(false); DEMO_ASSERT_GL_ERROR(); } }