// //------------------------------------------------------------ // Copyright(c) 2009-2010 by Digital Media Professionals Inc. // All rights reserved. //------------------------------------------------------------ // This source code is the confidential and proprietary // of Digital Media Professionals Inc. //------------------------------------------------------------ // #ifndef DEMO_TEXTURE_CONVERTER_H_ #define DEMO_TEXTURE_CONVERTER_H_ #include #include #include namespace demo { /* Please see man pages for details */ bool ConvertGLTextureToNative(const GLenum format, const u32 width, const u32 height, void* glData, void* dmpData); } #endif