/*---------------------------------------------------------------------------* Project: Horizon File: demo_Light.h Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 46365 $ *---------------------------------------------------------------------------*/ #ifndef DEMO_LIGHT_H_ #define DEMO_LIGHT_H_ #include "demo/Utility/demo_Utility.h" namespace demo { /*! :private @brief Light source class. */ class Light : private nn::util::NonCopyable { public: Light(void); virtual ~Light(); public: void Initialize(void); public: f32 m_Ambient[4]; f32 m_Diffuse[4]; f32 m_Specular0[4]; f32 m_Specular1[4]; f32 m_Position[4]; }; } #endif