/*---------------------------------------------------------------------------* Project: Horizon File: util_ScopedLockImpl.h Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 46347 $ *---------------------------------------------------------------------------*/ #ifndef NN_UTIL_DETAIL_UTIL_SCOPEDLOCK_H_ #define NN_UTIL_DETAIL_UTIL_SCOPEDLOCK_H_ #ifdef __cplusplus #define NN_UTIL_DETAIL_DEFINE_SCOPED_LOCK(typeName, lockCall, unlockCall) \ class typeName::ScopedLock \ { \ private: \ typeName& m_Reference; \ public: \ ScopedLock(typeName& reference) : m_Reference(reference) { m_Reference.lockCall; } \ ~ScopedLock() { m_Reference.unlockCall; } \ } #endif // __cplusplus #endif