/*---------------------------------------------------------------------------* Project: Horizon File: font_Types.h Copyright (C)2009-2012 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 46347 $ *---------------------------------------------------------------------------*/ #ifndef NN_FONT_FONT_TYPES_H_ #define NN_FONT_FONT_TYPES_H_ #include #include #include namespace nn { namespace font { namespace internal { enum { VERTEX_ATTR_POS, VERTEX_ATTR_POS_Z, VERTEX_ATTR_COLOR, VERTEX_ATTR_TEXCOORD, VERTEX_ATTR_NUM }; enum { POS_X, POS_Y, POS_NUM }; enum { COLOR_R, COLOR_G, COLOR_B, COLOR_A, COLOR_NUM }; enum { TEXCOORD_X, TEXCOORD_Y, TEXCOORD_NUM }; enum { TRIFAN_VTX_RT, TRIFAN_VTX_LT, TRIFAN_VTX_LB, TRIFAN_VTX_RB, TRIFAN_VTX_MAX }; enum { LOC_PROJECTION, LOC_MODELVIEW, LOC_FRAGMENTLIGHTING_ENABLED, LOC_TEXTURE0_SAMPLERTYPE, LOC_FOG_MODE, LOC_FRAGOPERATION_ENABLEALPHATEST, LOC_MAX }; enum { TCLOC_SRCRGB, TCLOC_SRCALPHA, TCLOC_OPERANDRGB, TCLOC_OPERANDALPHA, TCLOC_COMBINERGB, TCLOC_COMBINEALPHA, TCLOC_SCALERGB, TCLOC_SCALEALPHA, TCLOC_CONSTRGBA, TCLOC_MAX }; enum { TEXENV_3, TEXENV_4, TEXENV_5, TEXENV_MAX }; enum TextColor { TEXTCOLOR_START, // TEXTCOLOR_END, // TEXTCOLOR_MAX // }; // const int VERTEX_INDEX_NUM = 6; struct VertexAttribute { f32 pos[POS_NUM]; util::Color8 color; f32 tex[TEXCOORD_NUM]; }; } // namespace internal } // namespace font } // namespace nn #endif // NN_FONT_FONT_TYPES_H_