Pipeline Stages

Description

This module groups together all features related to all 3D rendering pipeline stages.

Classes

CombinerStage
nn::gr::CTR::RenderState The texture combiner pipeline stage.
FogStage
nn::gd::CTR::FogStage The fog and gas stage.
LightingStage
nn::gd::CTR::Light This class manages settings for each of eight light sources.
nn::gd::CTR::LightingStage Sets the overall lighting environment for the fragment light stage.
OutputStage
nn::gd::CTR::OutputStage The frame buffer operation stage.
RasterizerStage
nn::gd::CTR::RasterizerStage The rasterizer stage.
ShaderStage
nn::gd::CTR::ShaderStage Shader stage contains all required functionality to create and operate the shader.
TextureStage
nn::gd::CTR::TextureStage The texture stage includes all functions for creating and using textures.
nn::gd::CTR::ProceduralTextureStage The procedural texture stage includes all functions for creating and using procedural textures.
VertexInputStage
nn::gd::CTR::VertexInputStage The vertex input stage.

Revision History

2011/10/27
Initial version.

CONFIDENTIAL