MakeUniformCommand

nn::gr::CTR::BindSymbolVSFloat::MakeUniformCommand Member Function

Syntax

bit32 * MakeUniformCommand(
     bit32 * command,
     const nn::math::VEC4 & vec4
) const;

Arguments

Name Description
in command The start address for storing the rendering command.
in vec4 A four-dimensional vector.

Return Values

Returns the address that follows the end of the stored rendering command.

Description

Generates a command for setting a four-dimensional vector in a vertex shader uniform.


CONFIDENTIAL