nn::gd::CTR::UniformLocation::UniformLocation Constructor
UniformLocation(
u8 shaderType,
u16 managedLocation,
u8 registerLocation,
u8 size,
UniformType type
);
| Name | Description | |
|---|---|---|
| in | shaderType | Specifies the shader type. If 0 is specified, a vertex shader is indicated; if 1 is specified, a geometry shader is indicated. |
| in | managedLocation | Specifies the component location. |
| in | registerLocation | Specifies the register location. |
| in | size | Specifies the size. |
| in | type | Sets the uniform type. |
The UniformLocation constructor. Initializes using argument values.
CONFIDENTIAL