/*---------------------------------------------------------------------------* Project: Horizon File: math_Matrix33.cpp Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 27690 $ *--------------------------------------------------------------------------- */ #include #include #include #if !defined(NN_MATH_AS_INLINE) #include #endif namespace nn { namespace math { namespace ARMv6 { #include /* Please see man pages for details */ NN_FUNC_ATTR_PRIVATE_SECTION asm MTX33* MTX33CopyAsm(MTX33*, const MTX33*) { VLDMIA r1!,{s0-s4} // Segment and load to shorten stall times due to data hazards MOV r2, r0 // VLDMIA r1,{s5-s8} VSTMIA r2!,{s0-s4} // Store result VSTMIA r2,{s5-s8} // Store result BX lr // Return } NN_FUNC_ATTR_PRIVATE_SECTION asm MTX33* MTX33MAddAsm(MTX33* , f32, const MTX33*, const MTX33*) { VLDMIA r2,{s1-s9} // The entire p2 matrix is put in the [S4-S15] registers VLDMIA r1!,{s10-s15} // Matrix p1 is put into the [S16-S23] registers VMLA.F32 s1,s10,s0 VMLA.F32 s2,s11,s0 VMLA.F32 s3,s12,s0 VLDMIA r1,{s10-s12} // Continuation of p1 VMLA.F32 s4,s13,s0 VMLA.F32 s5,s14,s0 VMLA.F32 s6,s15,s0 VMLA.F32 s7,s10,s0 VMLA.F32 s8,s11,s0 VMLA.F32 s9,s12,s0 VSTMIA r0,{s1-s9} // Store result BX lr // Return } NN_FUNC_ATTR_PRIVATE_SECTION asm VEC3* VEC3TransformAsm(VEC3*, const MTX33*, const VEC3*) { VLDMIA r1,{s0-s8} // First line of matrix pM to register [S0-S2] VLDMIA r2,{s9-s11} // All vectors are put in the [S10-S12] registers VMUL.F32 s12,s0,s9 VMUL.F32 s13,s3,s9 VMUL.F32 s14,s6,s9 VMLA.F32 s12,s1,s10 VMLA.F32 s13,s4,s10 VMLA.F32 s14,s7,s10 VMLA.F32 s12,s2,s11 VMLA.F32 s13,s5,s11 VMLA.F32 s14,s8,s11 VSTMIA r0,{s12-s14} // Store result BX lr // Return } #include } // namespace ARMv6 } // namespace math } // namespace nn