/*---------------------------------------------------------------------------* Project: Horizon File: http_Types.h Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 26681 $ *--------------------------------------------------------------------------- */ #ifndef NN_HTTP_HTTP_TYPES_H_ #define NN_HTTP_HTTP_TYPES_H_ /* Please see man pages for details */ /* Please see man pages for details */ typedef u32 NnHttpCertId; /* Please see man pages for details */ typedef u32 NnHttpInternalCaCertId; /* Please see man pages for details */ typedef u32 NnHttpInternalClientCertId; /* */ #ifdef __cplusplus namespace nn { namespace http { /* Please see man pages for details */ typedef NnHttpCertId CertId; /* Please see man pages for details */ typedef NnHttpInternalCaCertId InternalCaCertId; /* Please see man pages for details */ typedef NnHttpInternalClientCertId InternalClientCertId; /* Please see man pages for details */ typedef u32 CertStoreId; /* Please see man pages for details */ typedef s32 ConnectionHandle; } // end of namespace http } // end of namespace nn #endif /*__cplusplus*/ #endif /* NN_NHTTP_NHTTP_TYPES_H_ */