/*---------------------------------------------------------------------------* Project: Horizon File: Handle.h Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 13429 $ *--------------------------------------------------------------------------- */ /* Please see man pages for details */ #ifndef NN_HANDLE_H_ #define NN_HANDLE_H_ #include #include //------------------------------------------------------------------- // for C / C++ /* Please see man pages for details */ /* Please see man pages for details */ #ifdef __cplusplus extern "C" { #endif // ifdef __cplusplus /* Please see man pages for details */ typedef struct nnHandle { bit32 value; } nnHandle; extern const nnHandle NN_INVALID_HANDLE_VALUE; #ifdef __cplusplus } #endif // ifdef __cplusplus /* */ /* */ //------------------------------------------------------------------- // for C++ #ifdef __cplusplus namespace nn { /* Please see man pages for details */ class Handle{ public: Handle() : m_Handle(0) { } Handle(nnHandle handle) : m_Handle(handle.value) { } explicit Handle(bit32 handle) { m_Handle = handle; } /* Please see man pages for details */ bool IsValid() const { return m_Handle != 0; } /* Please see man pages for details */ #if ! defined(NN_SWITCH_DISABLE_DEBUG_PRINT) || ! defined(NN_SWITCH_DISABLE_DEBUG_PRINT_FOR_SDK) bit32 GetPrintableBits() const { return m_Handle; } #endif bool operator ==(const Handle& rhs) const { return this->m_Handle == rhs.m_Handle; } bool operator !=(const Handle& rhs) const { return this->m_Handle != rhs.m_Handle; } operator nnHandle() const { nnHandle handle = {this->m_Handle}; return handle; } private: bit32 m_Handle; }; namespace { const nnHandle PSEUDO_HANDLE_CURRENT_THREAD = {0xFFFF8000}; // const nnHandle PSEUDO_HANDLE_CURRENT_PROCESS = {0xFFFF8001}; // const nnHandle INVALID_HANDLE_VALUE = {0}; } } #endif // ifdef __cplusplus #endif /* NN_HANDLE_H_ */