nn::gr::CTR::BindSymbolVSFloat::MakeUniformCommand Member Function
bit32 * MakeUniformCommand(
bit32 * command,
const nn::math::MTX44 & mtx44
) const;
| Name | Description | |
|---|---|---|
| in | command | The start address for storing the rendering command. |
| in | mtx44 | A 4x4 matrix. |
Generates a command for setting a 4x4 matrix in a vertex shader uniform.
CONFIDENTIAL