nn::gr::CTR::BindSymbolGSFloat::MakeUniformCommand Member Function
bit32 * MakeUniformCommand(
bit32 * command,
const nn::math::VEC4 vec4[],
const int num
) const;
| Name | Description | |
|---|---|---|
| in | command | The start address for storing the rendering command. |
| vec4[] | ||
| in | num | The number of vectors to be set. (Be sure to set a value of 2 or higher.) |
| in | vec4[] | Array of values to be set. |
Generates a command for setting a four-dimensional vector array in a geometry shader uniform.
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