/*---------------------------------------------------------------------------* Project: Horizon File: os_LightSemaphore.cpp Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 32759 $ *---------------------------------------------------------------------------*/ #include //--------------------------------------------------------------------------- namespace nn { namespace os { s32 LightSemaphore::Release(s32 releaseCount /*= 1*/) { NN_MIN_TASSERT_( releaseCount, 1 ); #if NN_PLATFORM_HAS_16BIT_LL_SC LimitedAdd updater; updater.max = m_Max; updater.value = releaseCount; m_Counter->AtomicUpdateConditional(updater); const s32 beforeUpdate = updater.beforeUpdate; #else const s32 beforeUpdate = m_Counter->operator++(0); #endif // 加算前のカウンタが 0 であれば、加算した値分のスレッドを起床します。 if( (beforeUpdate <= 0) || (m_NumWaiting > 0) ) { m_Counter.Signal(releaseCount); } return beforeUpdate; } } } using namespace nn; // C 関数の定義 #include using namespace nn::os; extern "C" { void nnosLightSemaphoreInitialize(nnosLightSemaphore* p, s32 initialCount, s32 maxCount) { new (p) LightSemaphore(); LightSemaphore* pLightSemaphore = reinterpret_cast(p); pLightSemaphore->Initialize(initialCount, maxCount); } #if NN_PLATFORM_HAS_16BIT_LL_SC s32 nnosLightSemaphoreGetMax(nnosLightSemaphore* p) { LightSemaphore* pLightSemaphore = reinterpret_cast(p); return pLightSemaphore->GetMax(); } #endif s32 nnosLightSemaphoreGetCount(nnosLightSemaphore* p) { LightSemaphore* pLightSemaphore = reinterpret_cast(p); return pLightSemaphore->GetCount(); } s32 nnosLightSemaphoreRelease(nnosLightSemaphore* p, s32 releaseCount) { LightSemaphore* pLightSemaphore = reinterpret_cast(p); return pLightSemaphore->Release(releaseCount); } void nnosLightSemaphoreAcquire(nnosLightSemaphore* p) { LightSemaphore* pLightSemaphore = reinterpret_cast(p); pLightSemaphore->Acquire(); } bool nnosLightSemaphoreTryAcquire(nnosLightSemaphore* p) { LightSemaphore* pLightSemaphore = reinterpret_cast(p); return pLightSemaphore->TryAcquire(); } void nnosLightSemaphoreFinalize(nnosLightSemaphore* p) { LightSemaphore* pLightSemaphore = reinterpret_cast(p); pLightSemaphore->~LightSemaphore(); } } // extern "C"