nn::gr::CTR::BindSymbolGSFloat::MakeUniformCommand Member Function

Syntax

bit32 * MakeUniformCommand(
     bit32 * command,
     const nn::math::VEC4 vec4[],
     const int num
) const;

Arguments

Name Description
in command The start address for storing the rendering command.
vec4[]
in num The number of vectors to be set. (Be sure to set a value of 2 or higher.)
in vec4[] Array of values to be set.

Return Values

Returns the address that follows the end of the stored rendering command.

Description

Generates a command for setting a four-dimensional vector array in a geometry shader uniform.


CONFIDENTIAL