nnfriendsFriendPresence Structurestruct nnfriendsFriendPresence
{
nnfriendsGameMode gameMode;
bool isOnline;
bool isInvitingMe;
bool isValid;
};
Structure storing friend presence information.
| gameMode | Game mode information disclosed by the friend. | |
|---|---|---|
| isOnline | Holds true when the friend is online and false otherwise. |
|
| isInvitingMe | Holds true when the friend is inviting the local host and false otherwise. There will not be a feature provided for using this value at the launch. |
|
| isValid | Holds true when the data in the obtained structure is valid and false otherwise. |
CONFIDENTIAL