nn::rdt::CTR::Receiver::Cancel Member Function
void Cancel(
void
);
None.
Cancels processing.
This function is provided to be called in situations such as when the player wants to forcibly cancel communication. Calling this function makes the Receiver instance transition to the RECEIVER_STATE_CLOSED state. This function is an exception in that it runs its operation right away, without waiting for the Process function to run it.
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