nn::math::MTX44::SetupFrustum Member Functionself_type & SetupFrustum( f32 l, f32 r, f32 b, f32 t, f32 n, f32 f, PivotDirection pivot = PIVOT_NONE );
| Name | Description | |
|---|---|---|
| in | l | X-coordinate of the left edge of the viewing frustum at the near clipping plane. |
| in | r | X-coordinate of the right edge of the viewing frustum at the near clipping plane. |
| in | b | Y-coordinate of the bottom edge of the viewing frustum at the near clipping plane. |
| in | t | Y-coordinate of the top edge of the viewing frustum at the near clipping plane. |
| in | n | Distance to the near clipping plane. |
| in | f | Distance to the far clipping plane. |
| in | pivot | Direction of the screen rotation. |
Sets up a projection matrix based on the viewing frustum at the near clipping plane.
Note: The order of the arguments follows the OpenGL standard.
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