glUniform3i Function
GL_APICALL void GL_APIENTRY glUniform3i(
GLint location,
GLint x,
GLint y,
GLint z
);
| Name | Description | |
|---|---|---|
| in | location | Location of uniform variable |
| in | x | Value to set for the first component |
| in | y | Value to set for the second component |
| in | z | Value to set for the third component |
Sets the value of a uniform variable with a data type of GL_INT_VEC3 or GL_BOOL_VEC3 in the vertex shader, geometry shader, or reserved fragment shader.
This function also sets the value of the first element in uniform variable arrays of the aforementioned types. Set location to the uniform variable's location. Use x, y, and z to specify the values to set.
Calls to this function are ignored when location is -1.
This function generates the following errors.
| GL_INVALID_OPERATION | The location argument is not a location in the current program. |
|---|---|
| GL_INVALID_OPERATION | There is no current program object. |
| GL_INVALID_OPERATION | This function was called on a location with a different data type or component count. |
| GL_INVALID_OPERATION | The uniform variable array is smaller than the offset added to the location obtained from glGetUniformLocation. |
CONFIDENTIAL