/*---------------------------------------------------------------------------* Project: Horizon File: dbg_Enum.h Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 18249 $ *---------------------------------------------------------------------------*/ /*! @file :include nn/dbg.h */ #ifndef NN_DBG_DBG_ENUM_H_ #define NN_DBG_DBG_ENUM_H_ //------------------------------------------------------------------- // for C / C++ #ifdef __cplusplus namespace nn { namespace dbg { /*! @enum BreakReason @brief 一時停止の理由を示します。 */ enum BreakReason { BREAK_REASON_PANIC, //!< パニック BREAK_REASON_ASSERT, //!< アサート BREAK_REASON_USER //!< ユーザ }; enum PerformanceCounterOperation { PERFORMANCE_COUNTER_OPERATION_ACQUIRE_CONTROL, PERFORMANCE_COUNTER_OPERATION_RELEASE_CONTROL, PERFORMANCE_COUNTER_OPERATION_GET_VALUE, PERFORMANCE_COUNTER_OPERATION_SET_VALUE, PERFORMANCE_COUNTER_OPERATION_GET_OVERFLOW, PERFORMANCE_COUNTER_OPERATION_RESET, PERFORMANCE_COUNTER_OPERATION_GET_EVENT, PERFORMANCE_COUNTER_OPERATION_SET_EVENT, PERFORMANCE_COUNTER_OPERATION_USE_VIRTUAL_COUNTER, PERFORMANCE_COUNTER_OPERATION_MAX_BIT = (1u << 31) }; }} #endif // ifdef __cplusplus #endif /* NN_DBG_DBG_ENUM_H_ */