/*---------------------------------------------------------------------------* Project: Horizon File: os_CriticalSection.cpp Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 16750 $ *---------------------------------------------------------------------------*/ #include #include #include #include #include //--------------------------------------------------------------------------- using namespace nn; using namespace nn::fnd; using namespace nn::svc; using namespace nn::os; using namespace nn::util; namespace nn{ namespace os{ void CriticalSection::EnterImpl() { for(;;) { // この時点でカウンタをチェックすることで TryEnterImpl を呼び出すよりも // 高速に他のスレッドがクリティカルセクションに侵入しているかを判定します。 if( *m_Counter > 0 ) { if( TryEnterImpl() ) { break; } } // 他のスレッドがクリティカルセクションに侵入していたら // カウンタをデクリメントして待機します。 m_Counter.DecrementAndWaitIfLessThan(0); } } }} // namespace nn::os #include using namespace nn::os; extern "C" { void nnosCriticalSectionInitialize(nnosCriticalSection* p) { new (p) CriticalSection(nn::WithInitialize()); } bool nnosCriticalSectionTryInitialize(nnosCriticalSection* p) { new (p) CriticalSection(nn::WithInitialize()); CriticalSection* pCriticalSection = reinterpret_cast(p); Result result = pCriticalSection->TryInitialize(); return result.IsSuccess(); } void nnosCriticalSectionEnter(nnosCriticalSection* p) { CriticalSection* pCriticalSection = reinterpret_cast(p); pCriticalSection->Enter(); } bool nnosCriticalSectionTryEnter(nnosCriticalSection* p) { CriticalSection* pCriticalSection = reinterpret_cast(p); return pCriticalSection->TryEnter(); } void nnosCriticalSectionLeave(nnosCriticalSection* p) { CriticalSection* pCriticalSection = reinterpret_cast(p); pCriticalSection->Leave(); } void nnosCriticalSectionFinalize(nnosCriticalSection* p) { CriticalSection* pCriticalSection = reinterpret_cast(p); pCriticalSection->~CriticalSection(); } }