/*---------------------------------------------------------------------------* Project: Horizon File: crt0.cpp Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev: 25011 $ *---------------------------------------------------------------------------*/ #include #include #include #include #include #include #include #include #include #include namespace { #if defined(NN_BUILD_NOOPT) || defined(NN_BUILD_VERBOSE) NN_DEFINE_MIDDLEWARE(s_DebugIndicator, "NINTENDO", "DEBUG"); #endif } extern "C" void nninitLocale(); extern "C" void nninitRegion(); extern "C" void nninitCheckVersion(); extern "C" NN_WEAK_SYMBOL void __cpp_initialize__aeabi_(void); extern "C" bit32* __rt_locale(void); extern "C" void _fp_init(void); extern "C" bit8 Image$$ZI$$ZI$$Base[]; extern "C" bit8 Image$$ZI$$ZI$$Limit[]; #include extern "C" asm void __ctr_start( void ) { PRESERVE8 // ZI領域の初期化 bl __cpp(nninitRegion) bl __cpp(_fp_init) bl __cpp(nninitLocale) // 初期化 bl __cpp(nninitCheckVersion) blx __cpp(nninitSystem) blx __cpp(nninitStartUp) // C++ のスタティックイニシャライザを呼ぶ blx __cpp(__cpp_initialize__aeabi_) // C のスタティックイニシャライザを呼ぶ blx __cpp(nninitCallStaticInitializers) // ライブラリのセットアップ blx __cpp(nninitSetup) //---- start (to 16bit code) blx __cpp(nnMain) terminate b __cpp(nn::svc::ExitProcess) } #include extern "C" void nninitLocale() { #if defined(NN_BUILD_NOOPT) || defined(NN_BUILD_VERBOSE) NN_UTIL_REFER_SYMBOL(s_DebugIndicator); #endif bit32* p = __rt_locale(); *(p + 1) = (bit32)_get_lc_ctype(0, 0) + 1; *(p + 3) = (bit32)_get_lc_numeric(0, 0); } #include extern "C" asm void nninitRegion(void) { ldr r0, =__cpp(Image$$ZI$$ZI$$Base) ldr r1, =__cpp(Image$$ZI$$ZI$$Limit) mov r2, #0 loop cmp r0, r1 strcc r2, [r0], #4 bcc loop bx lr } #include extern "C" void nninitCheckVersion() { if( nn::os::GetReadOnlySharedInfo().versionLo != NN_VERSION_FIRMWARE_MINOR ) { NN_TPANIC_("System version check failed!\ncci expected=%d current system=%d", NN_VERSION_FIRMWARE_MINOR, nn::os::GetReadOnlySharedInfo().versionLo ); } }