nn::gr::CTR::BindSymbolVSFloat::MakeUniformCommand Member Function

Syntax

u32 * MakeUniformCommand(
     u32 * command,
     const nn::math::VEC4 vec4[],
     const int num
) const;

Arguments

Name Description
in command The start address for loading drawing commands.
vec4[]
in num The number of vectors to be set. (Be sure to set a value of 2 or higher.)
in vec4[] An array of four-dimensional vectors to be set.

Return Values

Returns the next address after the termination of drawing commands that were written.

Description

Generates a command for setting a four-dimensional vector array to vertex shader uniform.


CONFIDENTIAL