Lines Matching refs:Static
93 tStatic Static = { 0 }; variable
161 if (isSame(Static.name, overlayName) || GetOverlay(&OverlayList, overlayName) in s_AddOverlay()
464 tStatic *t = &Static; in StaticSetTargetName()
476 tStatic *t = &Static; in StaticSetName()
502 tStatic *t = &Static; in StaticSetAddress()
522 return AddObject(&Static.objects, objectName, objectType); in StaticAddObject()
528 return SetObjectSection(&Static.objects, sectionName); in StaticSetObjectSection()
538 return AddObject(&Static.libraries, objectName, objectType); in StaticAddLibrary()
544 return SetObjectSection(&Static.libraries, sectionName); in StaticSetLibrarySection()
554 return AddObject(&Static.searchSymbols, searchName, OBJTYPE_NONE); in StaticAddSearchSymbol()
564 return AddObject(&Static.forces, forceName, OBJTYPE_NONE); in StaticAddForce()
574 tStatic *t = &Static; in StaticSetStackSize()
590 tStatic *t = &Static; in StaticSetStackSizeIrq()
638 if (!isSame(t->name, Static.name) && !GetOverlay(&OverlayList, t->name) in SET_PROPERTY()
692 tStatic *t = &Static; in CheckStatic()
712 const char *target = Static.targetName ? Static.targetName : Static.name; in CheckProperty()
817 tStatic *t = &Static; in DumpStatic()