Lines Matching refs:nowGameInfop
127 …MBGameInfo *nowGameInfop; // Pointer to the game information that is currently being sent. member
390 …if ((u32)gameInfop == (u32)mbss.nowGameInfop) // If the game information to delete is currently … in MB_DeleteGameInfo()
392 mbss.nowGameInfop = NULL; in MB_DeleteGameInfo()
410 mbss.nowGameInfop = NULL; // Also delete the current transmitted game. in MB_InitSendGameInfoStatus()
476 if (!mbss.nowGameInfop || !mbss.nowGameInfop->nextp) in MBi_ReadyBeaconSendStatus()
484 nextGameInfop = mbss.nowGameInfop->nextp; in MBi_ReadyBeaconSendStatus()
487 mbss.nowGameInfop = nextGameInfop; in MBi_ReadyBeaconSendStatus()
490 mbss.seqNoVolat = mbss.nowGameInfop->seqNoVolat; in MBi_ReadyBeaconSendStatus()
506 if (mbss.nowGameInfop->dataAttr == MB_BEACON_DATA_ATTR_FIXED_NORMAL) in MBi_InitSendFixedBeacon()
509 mbss.srcp = (u8 *)&mbss.nowGameInfop->fixed; in MBi_InitSendFixedBeacon()
514 mbss.srcp = (u8 *)&mbss.nowGameInfop->fixed.parent; in MBi_InitSendFixedBeacon()
523 u32 lastAddr = (u32)mbss.nowGameInfop + sizeof(MBGameInfoFixed); in MBi_SendFixedBeacon()
541 bsendBuff.dataAttr = mbss.nowGameInfop->dataAttr; in MBi_SendFixedBeacon()
542 bsendBuff.seqNoFixed = mbss.nowGameInfop->seqNoFixed; in MBi_SendFixedBeacon()
544 bsendBuff.ggid = mbss.nowGameInfop->ggid; in MBi_SendFixedBeacon()
545 bsendBuff.fileNo = mbss.nowGameInfop->fileNo; in MBi_SendFixedBeacon()
571 mbss.nowGameInfop->broadcastedPlayerFlag = 0x0001; in MBi_InitSendVolatBeacon()
572 mbss.seqNoVolat = mbss.nowGameInfop->seqNoVolat; in MBi_InitSendVolatBeacon()
584 if (mbss.seqNoVolat != mbss.nowGameInfop->seqNoVolat) in MBi_SendVolatBeacon()
591 bsendBuff.seqNoFixed = mbss.nowGameInfop->seqNoFixed; in MBi_SendVolatBeacon()
593 bsendBuff.ggid = mbss.nowGameInfop->ggid; in MBi_SendVolatBeacon()
594 bsendBuff.fileNo = mbss.nowGameInfop->fileNo; in MBi_SendVolatBeacon()
598 bsendBuff.data.volat.nowPlayerNum = mbss.nowGameInfop->volat.nowPlayerNum; in MBi_SendVolatBeacon()
599 bsendBuff.data.volat.nowPlayerFlag = mbss.nowGameInfop->volat.nowPlayerFlag; in MBi_SendVolatBeacon()
600 bsendBuff.data.volat.changePlayerFlag = mbss.nowGameInfop->volat.changePlayerFlag; in MBi_SendVolatBeacon()
606 sSendVolatCallback(mbss.nowGameInfop->ggid); in MBi_SendVolatBeacon()
611 bsendBuff.data.volat.userVolatData[i] = mbss.nowGameInfop->volat.userVolatData[i]; in MBi_SendVolatBeacon()
614 MB_DEBUG_OUTPUT("send PlayerFlag = %x\n", mbss.nowGameInfop->volat.nowPlayerFlag); in MBi_SendVolatBeacon()
620 (u16)(mbss.nowGameInfop->broadcastedPlayerFlag ^ mbss.nowGameInfop->volat.nowPlayerFlag); in MBi_SendVolatBeacon()
630 MI_CpuCopy16(&mbss.nowGameInfop->volat.member[i], in MBi_SendVolatBeacon()
632 mbss.nowGameInfop->broadcastedPlayerFlag |= 0x0002 << i; in MBi_SendVolatBeacon()
649 if (mbss.nowGameInfop->broadcastedPlayerFlag == mbss.nowGameInfop->volat.nowPlayerFlag) in MBi_SendVolatBeacon()
663 sSendVolatCallback(mbss.nowGameInfop->ggid); in MBi_SendVolatBeacon()