Lines Matching refs:y

46     ab->y = a->y + b->y;  in VEC_Add()
70 ab->y = a->y - b->y; in VEC_Subtract()
94 ab->y = (fx16)(a->y + b->y); in VEC_Fx16Add()
118 ab->y = (fx16)(a->y - b->y); in VEC_Fx16Subtract()
139 (fx64)a->y * b->y + (fx64)a->z * b->z + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT); in VEC_DotProduct()
159 tmp1 = (fx64)(a->x * b->x) + (a->y * b->y); in VEC_Fx16DotProduct()
179 fx64 x, y, z; in VEC_CrossProduct() local
184 x = ((fx64)a->y * b->z - (fx64)a->z * b->y + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT; in VEC_CrossProduct()
185 y = ((fx64)a->z * b->x - (fx64)a->x * b->z + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT; in VEC_CrossProduct()
186 z = ((fx64)a->x * b->y - (fx64)a->y * b->x + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT; in VEC_CrossProduct()
189 y <= FX32_MAX && y >= FX32_MIN && in VEC_CrossProduct()
192 a->x, a->y, a->z, b->x, b->y, b->z); in VEC_CrossProduct()
195 axb->y = (fx32)y; in VEC_CrossProduct()
214 fx32 x, y, z; in VEC_Fx16CrossProduct() local
219 x = ((a->y * b->z - a->z * b->y + (FX16_ONE >> 1)) >> FX16_SHIFT); in VEC_Fx16CrossProduct()
220 y = ((a->z * b->x - a->x * b->z + (FX16_ONE >> 1)) >> FX16_SHIFT); in VEC_Fx16CrossProduct()
221 z = ((a->x * b->y - a->y * b->x + (FX16_ONE >> 1)) >> FX16_SHIFT); in VEC_Fx16CrossProduct()
224 y <= FX16_MAX && y >= FX16_MIN && in VEC_Fx16CrossProduct()
227 a->x, a->y, a->z, b->x, b->y, b->z); in VEC_Fx16CrossProduct()
230 axb->y = (fx16)y; in VEC_Fx16CrossProduct()
253 t += (u64)((fx64)pSrc->y * pSrc->y); in VEC_Mag()
258 pSrc->x, pSrc->y, pSrc->z); in VEC_Mag()
286 t += pSrc->y * pSrc->y; in VEC_Fx16Mag()
318 t += (fx64)pSrc->y * pSrc->y; in VEC_Normalize()
332 pDst->y = (fx32)((t * pSrc->y + (1LL << (32 + FX32_SHIFT))) >> (32 + FX32_SHIFT + 1)); in VEC_Normalize()
358 t += pSrc->y * pSrc->y; in VEC_Fx16Normalize()
370 pDst->y = (fx16)((t * pSrc->y + (1LL << (32 + FX32_SHIFT))) >> (32 + FX32_SHIFT + 1)); in VEC_Fx16Normalize()
394 pDest->y = v2->y + (fx32)(((fx64)a * v1->y) >> FX32_SHIFT); in VEC_MultAdd()
418 pDest->y = -v2->y + (fx32)(((fx64)a * v1->y) >> FX32_SHIFT); in VEC_MultSubtract()
444 diff = v1->y - v2->y; in VEC_Distance()
452 v1->x, v1->y, v1->z, v2->x, v2->y, v2->z); in VEC_Distance()
481 diff = v1->y - v2->y; in VEC_Fx16Distance()