Lines Matching refs:fx32
134 fx32 VEC_DotProduct(const VecFx32 *a, const VecFx32 *b) in VEC_DotProduct()
138 return (fx32)(((fx64)a->x * b->x + in VEC_DotProduct()
153 fx32 VEC_Fx16DotProduct(const VecFx16 *a, const VecFx16 *b) in VEC_Fx16DotProduct()
161 return (fx32)((tmp1 + tmp2) >> FX64_SHIFT); in VEC_Fx16DotProduct()
194 axb->x = (fx32)x; in VEC_CrossProduct()
195 axb->y = (fx32)y; in VEC_CrossProduct()
196 axb->z = (fx32)z; in VEC_CrossProduct()
214 fx32 x, y, z; in VEC_Fx16CrossProduct()
244 fx32 VEC_Mag(const VecFx32 *pSrc) in VEC_Mag()
247 fx32 rval; in VEC_Mag()
263 rval = ((fx32)CP_GetSqrtResult32() + 1) >> 1; in VEC_Mag()
277 fx32 VEC_Fx16Mag(const VecFx16 *pSrc) in VEC_Fx16Mag()
280 fx32 rval; in VEC_Fx16Mag()
292 rval = ((fx32)CP_GetSqrtResult32() + 1) >> 1; in VEC_Fx16Mag()
331 pDst->x = (fx32)((t * pSrc->x + (1LL << (32 + FX32_SHIFT))) >> (32 + FX32_SHIFT + 1)); in VEC_Normalize()
332 pDst->y = (fx32)((t * pSrc->y + (1LL << (32 + FX32_SHIFT))) >> (32 + FX32_SHIFT + 1)); in VEC_Normalize()
333 pDst->z = (fx32)((t * pSrc->z + (1LL << (32 + FX32_SHIFT))) >> (32 + FX32_SHIFT + 1)); in VEC_Normalize()
387 void VEC_MultAdd(fx32 a, const VecFx32 *v1, const VecFx32 *v2, VecFx32 *pDest) in VEC_MultAdd()
393 pDest->x = v2->x + (fx32)(((fx64)a * v1->x) >> FX32_SHIFT); in VEC_MultAdd()
394 pDest->y = v2->y + (fx32)(((fx64)a * v1->y) >> FX32_SHIFT); in VEC_MultAdd()
395 pDest->z = v2->z + (fx32)(((fx64)a * v1->z) >> FX32_SHIFT); in VEC_MultAdd()
411 void VEC_MultSubtract(fx32 a, const VecFx32 *v1, const VecFx32 *v2, VecFx32 *pDest) in VEC_MultSubtract()
417 pDest->x = -v2->x + (fx32)(((fx64)a * v1->x) >> FX32_SHIFT); in VEC_MultSubtract()
418 pDest->y = -v2->y + (fx32)(((fx64)a * v1->y) >> FX32_SHIFT); in VEC_MultSubtract()
419 pDest->z = -v2->z + (fx32)(((fx64)a * v1->z) >> FX32_SHIFT); in VEC_MultSubtract()
433 fx32 VEC_Distance(const VecFx32 *v1, const VecFx32 *v2) in VEC_Distance()
436 fx32 diff; in VEC_Distance()
457 return ((fx32)CP_GetSqrtResult32() + 1) >> 1; in VEC_Distance()
470 fx32 VEC_Fx16Distance(const VecFx16 *v1, const VecFx16 *v2) in VEC_Fx16Distance()
473 fx32 diff; in VEC_Fx16Distance()
490 return ((fx32)CP_GetSqrtResult32() + 1) >> 1; in VEC_Fx16Distance()