Lines Matching refs:u32

48 void    SND_StartSeq(int playerNo, const void *base, u32 offset, const struct SNDBankData *bank);
49 void SND_PrepareSeq(int playerNo, const void *base, u32 offset, const struct SNDBankData *bank);
68 void SND_SetTrackMute(int playerNo, u32 trackBitMask, BOOL flag);
69 void SND_SetTrackMuteEx(int playerNo, u32 trackBitMask, SNDSeqMute mute);
70 void SND_SetTrackVolume(int playerNo, u32 trackBitMask, int volume);
71 void SND_SetTrackPitch(int playerNo, u32 trackBitMask, int pitch);
72 void SND_SetTrackPan(int playerNo, u32 trackBitMask, int pan);
73 void SND_SetTrackPanRange(int playerNo, u32 trackBitMask, int panRange);
74 void SND_SetTrackModDepth(int playerNo, u32 trackBitMask, int depth);
75 void SND_SetTrackModSpeed(int playerNo, u32 trackBitMask, int speed);
76 void SND_SetTrackAllocatableChannel(int playerNo, u32 trackBitMask, u32 chBitMask);
81 void SND_StartTimer(u32 chBitMask, u32 capBitMask, u32 alarmBitMask, u32 flags);
82 void SND_StopTimer(u32 chBitMask, u32 capBitMask, u32 alarmBitMask, u32 flags);
87 void SND_LockChannel(u32 chBitMask, u32 flags);
88 void SND_UnlockChannel(u32 chBitMask, u32 flags);
89 void SND_StopUnlockedChannel(u32 chBitMask, u32 flags);
102 void SND_SetChannelVolume(u32 chBitMask, int volume, SNDChannelDataShift shift);
103 void SND_SetChannelTimer(u32 chBitMask, int timer);
104 void SND_SetChannelPan(u32 chBitMask, int pan);
112 u32 length, BOOL loopFlag, SNDCaptureIn in, SNDCaptureOut out);
117 void SND_SetupAlarm(int alarmNo, u32 tick, u32 period, SNDAlarmHandler handler, void *arg);
146 void SNDi_SetPlayerParam(int playerNo, u32 offset, u32 data, int size);
147 void SNDi_SetTrackParam(int playerNo, u32 trackBitMask, u32 offset, u32 data, int size);
148 void SNDi_SkipSeq(int playerNo, u32 tick);