Lines Matching refs:gameInfop
225 void MBi_MakeGameInfo(MBGameInfo *gameInfop, in MBi_MakeGameInfo() argument
231 MI_CpuClear16(gameInfop, sizeof(MBGameInfo)); in MBi_MakeGameInfo()
234 gameInfop->dataAttr = MB_BEACON_DATA_ATTR_FIXED_NORMAL; in MBi_MakeGameInfo()
235 icon_disable = !MBi_ReadIconInfo(mbGameRegp->iconCharPathp, &gameInfop->fixed.icon, TRUE); in MBi_MakeGameInfo()
236 icon_disable |= !MBi_ReadIconInfo(mbGameRegp->iconPalettePathp, &gameInfop->fixed.icon, FALSE); in MBi_MakeGameInfo()
240 gameInfop->dataAttr = MB_BEACON_DATA_ATTR_FIXED_NO_ICON; in MBi_MakeGameInfo()
241 MI_CpuClearFast(&gameInfop->fixed.icon, sizeof(MBIconInfo)); in MBi_MakeGameInfo()
245 gameInfop->ggid = mbGameRegp->ggid; in MBi_MakeGameInfo()
250 MI_CpuCopy16(parent, &gameInfop->fixed.parent, sizeof(MBUserInfo)); in MBi_MakeGameInfo()
254 gameInfop->fixed.maxPlayerNum = mbGameRegp->maxPlayerNum; in MBi_MakeGameInfo()
263 COPY_GAME_INFO_STRING((u8 *)mbGameRegp->gameNamep, gameInfop->fixed.gameName, (u16)len); in MBi_MakeGameInfo()
267 gameInfop->fixed.gameIntroduction, (u16)len); in MBi_MakeGameInfo()
271 gameInfop->volat.nowPlayerNum = 1; in MBi_MakeGameInfo()
272 gameInfop->volat.nowPlayerFlag = 0x0001; // The player number of the parent device is 0. in MBi_MakeGameInfo()
273 gameInfop->broadcastedPlayerFlag = 0x0001; in MBi_MakeGameInfo()
312 void MB_UpdateGameInfoMember(MBGameInfo *gameInfop, in MB_UpdateGameInfoMember() argument
318 MI_CpuCopy16(member, &gameInfop->volat.member[0], sizeof(MBUserInfo) * MB_MEMBER_MAX_NUM); in MB_UpdateGameInfoMember()
327 gameInfop->volat.nowPlayerNum = playerNum; in MB_UpdateGameInfoMember()
328 gameInfop->volat.nowPlayerFlag = (u16)(nowPlayerFlag | 0x0001); in MB_UpdateGameInfoMember()
329 gameInfop->volat.changePlayerFlag = changePlayerFlag; in MB_UpdateGameInfoMember()
330 gameInfop->seqNoVolat++; in MB_UpdateGameInfoMember()
366 BOOL MB_DeleteGameInfo(MBGameInfo *gameInfop) in MB_DeleteGameInfo() argument
373 if (gInfop != gameInfop) in MB_DeleteGameInfo()
390 …if ((u32)gameInfop == (u32)mbss.nowGameInfop) // If the game information to delete is currently … in MB_DeleteGameInfo()