Lines Matching refs:playerNo
48 void SND_StartSeq(int playerNo, const void *base, u32 offset, const struct SNDBankData *bank);
49 void SND_PrepareSeq(int playerNo, const void *base, u32 offset, const struct SNDBankData *bank);
50 void SND_StartPreparedSeq(int playerNo);
51 void SND_StopSeq(int playerNo);
53 void SND_StopSeq(int playerNo);
54 void SND_PauseSeq(int playerNo, BOOL flag);
59 void SND_SetPlayerTempoRatio(int playerNo, int ratio);
60 void SND_SetPlayerVolume(int playerNo, int volume);
61 void SND_SetPlayerChannelPriority(int playerNo, int prio);
62 void SND_SetPlayerLocalVariable(int playerNo, int varNo, s16 var);
68 void SND_SetTrackMute(int playerNo, u32 trackBitMask, BOOL flag);
69 void SND_SetTrackMuteEx(int playerNo, u32 trackBitMask, SNDSeqMute mute);
70 void SND_SetTrackVolume(int playerNo, u32 trackBitMask, int volume);
71 void SND_SetTrackPitch(int playerNo, u32 trackBitMask, int pitch);
72 void SND_SetTrackPan(int playerNo, u32 trackBitMask, int pan);
73 void SND_SetTrackPanRange(int playerNo, u32 trackBitMask, int panRange);
74 void SND_SetTrackModDepth(int playerNo, u32 trackBitMask, int depth);
75 void SND_SetTrackModSpeed(int playerNo, u32 trackBitMask, int speed);
76 void SND_SetTrackAllocatableChannel(int playerNo, u32 trackBitMask, u32 chBitMask);
146 void SNDi_SetPlayerParam(int playerNo, u32 offset, u32 data, int size);
147 void SNDi_SetTrackParam(int playerNo, u32 trackBitMask, u32 offset, u32 data, int size);
148 void SNDi_SkipSeq(int playerNo, u32 tick);